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NdiReceiver should expose the last-received VideoFrame information #209

@RichardTea

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@RichardTea

When using a RenderTexture as the target there does not appear to be any way to find the resolution and aspect ratio of the stream.

I have to guess a suitable RenderTexture size, and it doesn't seem like there is any way to apply letterbox/pillarboxing in my rendering UVs

There's also a lot of useful information like the timecode and timestamp of the last-good-frame which appears to be unavailable.

Can NdiReceiver please store the last-good VideoFrame information?
At a minimum I'd like:

  • Width (pixels)
  • Height (pixels)
  • Aspect Ratio
  • Timecode
  • Timestamp

These are all available in NdiReceiver.TryReceiveFrame(), so should be trivial to store.

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