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Description
When using a RenderTexture as the target there does not appear to be any way to find the resolution and aspect ratio of the stream.
I have to guess a suitable RenderTexture size, and it doesn't seem like there is any way to apply letterbox/pillarboxing in my rendering UVs
There's also a lot of useful information like the timecode and timestamp of the last-good-frame which appears to be unavailable.
Can NdiReceiver please store the last-good VideoFrame information?
At a minimum I'd like:
- Width (pixels)
- Height (pixels)
- Aspect Ratio
- Timecode
- Timestamp
These are all available in NdiReceiver.TryReceiveFrame(), so should be trivial to store.
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enhancementNew feature or requestNew feature or request