I'm using creature with Phaser 3 (pack version) and I get this:
TypeError: this.timeSamplesMap[lookupTime] is undefined
when the animation ends. Would setting the animation to loop fix this? How do I do that?
My animation code is:
start_animation(name, speed, fade_time)
{
if(this.creature_object.pack_renderer.activeAnimationName == name) return;
this.creature_object.pack_renderer.blendToAnimation(name, fade_time);
this.creature_object.speed = speed;
}
`