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cmake_minimum_required(VERSION 4.4)
include(lib/FastFEM/cmake/Compiler.cmake)
project(MeshEditor LANGUAGES C CXX OBJCXX)
if(NOT APPLE)
message(FATAL_ERROR "MeshEditor targets macOS on Apple Silicon.")
endif()
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_SCAN_FOR_MODULES OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Emit build/compile_commands.json for clangd.
set(CMAKE_CXX_FLAGS "-O2")
set(CMAKE_C_FLAGS "-O2")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
add_compile_options(-Wno-missing-field-initializers)
add_subdirectory(lib)
target_compile_options(meshoptimizer PRIVATE -O3)
# Link full zstd compression and decompression support.
add_library(basisu_transcoder STATIC
lib/basis_universal/transcoder/basisu_transcoder.cpp
lib/basis_universal/zstd/zstd.c
)
target_include_directories(basisu_transcoder SYSTEM PUBLIC lib/basis_universal/transcoder)
target_compile_options(basisu_transcoder PRIVATE -w -fno-strict-aliasing $<$<COMPILE_LANGUAGE:CXX>:-include exception>)
# Suppress warnings from bundled libraries.
file(GLOB_RECURSE LIB_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/lib/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/*.cpp)
set_source_files_properties(${LIB_SOURCES} PROPERTIES COMPILE_FLAGS "-w")
set(ImguiDir lib/imgui)
set(ImplotDir lib/implot)
add_executable(gpu_schema_gen gpu/GenerateGpuSchema.cpp)
target_include_directories(gpu_schema_gen PRIVATE src)
set(GPU_SCHEMA_FILE "${CMAKE_SOURCE_DIR}/gpu/GpuSchema.yaml")
# Regenerate the build graph when schema types change.
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${GPU_SCHEMA_FILE}")
set(GPU_SCHEMA_GENERATED_HEADERS
"${CMAKE_BINARY_DIR}/gpu/BindlessBindings.h"
)
set(GPU_SCHEMA_GENERATED_MSL
"${CMAKE_BINARY_DIR}/shaders/BindlessBindings.metal"
)
file(STRINGS "${GPU_SCHEMA_FILE}" GPU_SCHEMA_LINES)
set(GPU_SCHEMA_IN_STRUCTS OFF)
set(GPU_SCHEMA_IN_ENUMS OFF)
foreach(line IN LISTS GPU_SCHEMA_LINES)
if(line MATCHES "^[ \t]*bindings:[ \t]*$")
set(GPU_SCHEMA_IN_STRUCTS OFF)
set(GPU_SCHEMA_IN_ENUMS OFF)
continue()
endif()
if(line MATCHES "^[ \t]*enums:[ \t]*$")
set(GPU_SCHEMA_IN_STRUCTS OFF)
set(GPU_SCHEMA_IN_ENUMS ON)
continue()
endif()
if(line MATCHES "^[ \t]*structs:[ \t]*$")
set(GPU_SCHEMA_IN_STRUCTS ON)
set(GPU_SCHEMA_IN_ENUMS OFF)
continue()
endif()
if(GPU_SCHEMA_IN_STRUCTS AND line MATCHES "^ - name:[ \t]*([A-Za-z_][A-Za-z0-9_]*)")
set(GPU_STRUCT_NAME "${CMAKE_MATCH_1}")
list(APPEND GPU_SCHEMA_GENERATED_HEADERS "${CMAKE_BINARY_DIR}/gpu/${GPU_STRUCT_NAME}.h")
list(APPEND GPU_SCHEMA_GENERATED_MSL "${CMAKE_BINARY_DIR}/shaders/${GPU_STRUCT_NAME}.metal")
endif()
if(GPU_SCHEMA_IN_ENUMS AND line MATCHES "^ - name:[ \t]*([A-Za-z_][A-Za-z0-9_]*)")
set(GPU_ENUM_NAME "${CMAKE_MATCH_1}")
list(APPEND GPU_SCHEMA_GENERATED_HEADERS "${CMAKE_BINARY_DIR}/gpu/${GPU_ENUM_NAME}.h")
list(APPEND GPU_SCHEMA_GENERATED_MSL "${CMAKE_BINARY_DIR}/shaders/${GPU_ENUM_NAME}.metal")
endif()
endforeach()
list(REMOVE_DUPLICATES GPU_SCHEMA_GENERATED_HEADERS)
list(REMOVE_DUPLICATES GPU_SCHEMA_GENERATED_MSL)
set(GPU_SCHEMA_STAMP "${CMAKE_BINARY_DIR}/gpu/gpu_schema.stamp")
add_custom_command(
OUTPUT ${GPU_SCHEMA_STAMP}
BYPRODUCTS
${GPU_SCHEMA_GENERATED_HEADERS}
${GPU_SCHEMA_GENERATED_MSL}
COMMAND $<TARGET_FILE:gpu_schema_gen>
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}
gpu/GpuSchema.yaml
COMMAND ${CMAKE_COMMAND} -E touch ${GPU_SCHEMA_STAMP}
DEPENDS gpu_schema_gen ${GPU_SCHEMA_FILE}
COMMENT "Generating GPU schema outputs"
)
add_custom_target(generate_gpu_schema DEPENDS ${GPU_SCHEMA_STAMP})
include_directories(
${CMAKE_BINARY_DIR}
src
)
include_directories(SYSTEM
${ImguiDir}
${ImguiDir}/backends
${ImplotDir}
lib/imspinner
lib/entt/src
lib/tinyobjloader
lib/tinyply/source
lib/lunasvg/plutovg/source
lib/JoltPhysics
lib/zpp_bits
lib/readerwriterqueue
lib/simdjson/include
lib/libwebp/src
lib/basis_universal/zstd
lib/metal-cpp
lib/FastFEM/include
)
# Symlink resources next to the executable.
set(RESOURCE_DEST "${CMAKE_BINARY_DIR}/res")
if(NOT EXISTS ${RESOURCE_DEST})
file(CREATE_LINK "${CMAKE_SOURCE_DIR}/res" ${RESOURCE_DEST} SYMBOLIC)
endif()
# Put source and generated shaders under one runtime path.
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/shaders")
# Prune links whose source shader was deleted.
file(GLOB SHADER_LINKS "${CMAKE_BINARY_DIR}/shaders/*")
foreach(dst IN LISTS SHADER_LINKS)
if(IS_SYMLINK "${dst}" AND NOT EXISTS "${dst}")
file(REMOVE "${dst}")
endif()
endforeach()
file(GLOB SHADER_SOURCE_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/src/shaders/*")
foreach(src IN LISTS SHADER_SOURCE_FILES)
get_filename_component(name "${src}" NAME)
set(dst "${CMAKE_BINARY_DIR}/shaders/${name}")
if(NOT EXISTS "${dst}")
file(CREATE_LINK "${src}" "${dst}" SYMBOLIC)
endif()
endforeach()
# Enable sustained-contact audio with `SURFACE_AUDIO=1` or the cache variable.
# The default links the modal-impact entry points in src/audio/SurfaceContactAbsent.cpp.
option(MESHEDITOR_SURFACE_AUDIO "Build the surface-contact audio model" $ENV{SURFACE_AUDIO})
# Split sustained-contact sources into model, scene-integration, and control layers.
if(MESHEDITOR_SURFACE_AUDIO)
set(SURFACE_MODEL_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/audio/surface/SurfaceModel.cpp)
set(SURFACE_SCENE_SOURCES ${SURFACE_MODEL_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/src/audio/surface/SurfaceAudio.cpp)
set(SURFACE_AUDIO_SOURCES ${SURFACE_SCENE_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/src/audio/surface/SurfaceUi.cpp)
add_compile_definitions(SURFACE_AUDIO)
else()
set(SURFACE_MODEL_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/audio/SurfaceContactAbsent.cpp)
set(SURFACE_SCENE_SOURCES ${SURFACE_MODEL_SOURCES})
set(SURFACE_AUDIO_SOURCES ${SURFACE_MODEL_SOURCES})
endif()
option(MESHEDITOR_APP "Build the MeshEditor app" ON)
if(MESHEDITOR_APP)
# Link the selected sustained-contact implementation.
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.cpp src/*.mm)
list(FILTER SOURCES EXCLUDE REGEX "src/audio/(surface/.*|SurfaceContactAbsent)\\.cpp$")
list(APPEND SOURCES ${SURFACE_AUDIO_SOURCES})
add_executable(${PROJECT_NAME}
${ImguiDir}/imgui_demo.cpp
${ImguiDir}/imgui_draw.cpp
${ImguiDir}/imgui_tables.cpp
${ImguiDir}/imgui_widgets.cpp
${ImguiDir}/imgui.cpp
${ImguiDir}/backends/imgui_impl_metal.mm
${ImguiDir}/backends/imgui_impl_osx.mm
${ImplotDir}/implot.cpp
${ImplotDir}/implot_items.cpp
${ImplotDir}/implot_demo.cpp
${SOURCES}
)
add_dependencies(${PROJECT_NAME} generate_gpu_schema)
# The ImGui backends manage their own retains; do not enable ARC.
set_source_files_properties(${ImguiDir}/backends/imgui_impl_metal.mm ${ImguiDir}/backends/imgui_impl_osx.mm PROPERTIES COMPILE_FLAGS "-w")
set_source_files_properties(src/FileDialog.mm src/MacPlatform.mm PROPERTIES COMPILE_FLAGS "-fobjc-arc")
target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUI_IMPL_METAL_CPP)
target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Accelerate" "-framework AppKit" "-framework AudioToolbox" "-framework AudioUnit" "-framework CoreAudio" "-framework CoreFoundation" "-framework GameController" "-framework Metal" "-framework Foundation" "-framework QuartzCore" "-framework UniformTypeIdentifiers")
target_link_libraries(${PROJECT_NAME} PRIVATE FastFEM::FastFEM meshoptimizer lunasvg fastgltf::fastgltf simdjson::simdjson basisu_transcoder Jolt webp)
if(CMAKE_BUILD_TYPE MATCHES Debug)
target_compile_definitions(${PROJECT_NAME} PRIVATE DEBUG_BUILD)
# Replay tests: File->Replay->Current writes a fixture here when replay diverges from the live scene state.
target_compile_definitions(${PROJECT_NAME} PRIVATE REPLAY_FIXTURE_DIR="${CMAKE_SOURCE_DIR}/tests/replay")
elseif(CMAKE_BUILD_TYPE MATCHES Release)
target_compile_definitions(${PROJECT_NAME} PRIVATE RELEASE_BUILD)
endif()
# Enable per-action replay and round-trip validation through the environment or cache variable.
option(MESHEDITOR_VALIDATE_ACTIONS "Validate replay and round-trip after every committed action" $ENV{VALIDATE_ACTIONS})
if(MESHEDITOR_VALIDATE_ACTIONS)
if(NOT CMAKE_BUILD_TYPE MATCHES Debug)
message(FATAL_ERROR "MESHEDITOR_VALIDATE_ACTIONS needs a Debug build")
endif()
set_property(SOURCE src/main.cpp APPEND PROPERTY COMPILE_DEFINITIONS VALIDATE_ACTIONS)
endif()
option(QUIET "Disable Timer prints" OFF)
if(QUIET)
target_compile_definitions(${PROJECT_NAME} PRIVATE QUIET)
endif()
# Limit retained scratch sessions in restore/.
set(RESTORE_SESSION_RETAIN 5 CACHE STRING "Max number of scratch sessions to keep")
target_compile_definitions(${PROJECT_NAME} PRIVATE RESTORE_SESSION_RETAIN=${RESTORE_SESSION_RETAIN})
# Populate File submenus from external glTF samples and this repository's physical-audio scenes.
target_compile_definitions(${PROJECT_NAME} PRIVATE
GLTF_SAMPLE_ASSETS_DIR="${CMAKE_SOURCE_DIR}/external/glTF-Sample-Assets"
GLTF_PHYSICS_DIR="${CMAKE_SOURCE_DIR}/external/glTF_Physics"
GLTF_PHYSICAL_AUDIO_DIR="${CMAKE_SOURCE_DIR}/glTF_PhysicalAudio/samples")
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wno-elaborated-enum-base -fno-rtti)
endif()
add_definitions(-DIMGUI_DEFINE_MATH_OPERATORS -DZPP_BITS_AUTODETECT_MEMBERS_MODE=1)
add_definitions(-DMA_NO_ENGINE) # Reduce MA build size
add_subdirectory(tests)