@@ -17,7 +17,7 @@ func TestRestActivity_isSafe(t *testing.T) {
1717 t .Parallel ()
1818 world := testutil .InitTestWorld (t )
1919
20- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
20+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
2121 require .NoError (t , err )
2222
2323 ra := & RestActivity {}
@@ -28,7 +28,7 @@ func TestRestActivity_isSafe(t *testing.T) {
2828 t .Parallel ()
2929 world := testutil .InitTestWorld (t )
3030
31- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
31+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
3232 require .NoError (t , err )
3333
3434 // 敵を手動で作成
@@ -44,7 +44,7 @@ func TestRestActivity_isSafe(t *testing.T) {
4444 t .Parallel ()
4545 world := testutil .InitTestWorld (t )
4646
47- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
47+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
4848 require .NoError (t , err )
4949
5050 // 敵を手動で作成
@@ -76,7 +76,7 @@ func TestRestActivity_Validate(t *testing.T) {
7676 t .Parallel ()
7777 world := testutil .InitTestWorld (t )
7878
79- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
79+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
8080 require .NoError (t , err )
8181
8282 comp := & gc.Activity {
@@ -93,7 +93,7 @@ func TestRestActivity_Validate(t *testing.T) {
9393 t .Parallel ()
9494 world := testutil .InitTestWorld (t )
9595
96- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
96+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
9797 require .NoError (t , err )
9898
9999 // 敵を手動で作成
@@ -116,7 +116,7 @@ func TestRestActivity_Validate(t *testing.T) {
116116 t .Parallel ()
117117 world := testutil .InitTestWorld (t )
118118
119- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
119+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
120120 require .NoError (t , err )
121121
122122 comp := & gc.Activity {
@@ -138,7 +138,7 @@ func TestRestActivity_performHealing(t *testing.T) {
138138 t .Parallel ()
139139 world := testutil .InitTestWorld (t )
140140
141- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
141+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
142142 require .NoError (t , err )
143143
144144 // HPを減らす
@@ -164,7 +164,7 @@ func TestRestActivity_performHealing(t *testing.T) {
164164 t .Parallel ()
165165 world := testutil .InitTestWorld (t )
166166
167- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
167+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
168168 require .NoError (t , err )
169169
170170 // HPを最大値付近に設定
@@ -190,7 +190,7 @@ func TestRestActivity_performHealing(t *testing.T) {
190190 world := testutil .InitTestWorld (t )
191191
192192 // SpawnPlayerは満タンHPで作成される
193- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
193+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
194194 require .NoError (t , err )
195195
196196 comp := & gc.Activity {
@@ -233,7 +233,7 @@ func TestRestActivity_DoTurn(t *testing.T) {
233233 t .Parallel ()
234234 world := testutil .InitTestWorld (t )
235235
236- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
236+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
237237 require .NoError (t , err )
238238
239239 // HPを減らす
@@ -258,7 +258,7 @@ func TestRestActivity_DoTurn(t *testing.T) {
258258 t .Parallel ()
259259 world := testutil .InitTestWorld (t )
260260
261- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
261+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
262262 require .NoError (t , err )
263263
264264 // 敵を手動で作成
@@ -284,7 +284,7 @@ func TestRestActivity_DoTurn(t *testing.T) {
284284 t .Parallel ()
285285 world := testutil .InitTestWorld (t )
286286
287- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
287+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
288288 require .NoError (t , err )
289289
290290 comp := & gc.Activity {
@@ -305,7 +305,7 @@ func TestRestActivity_DoTurn(t *testing.T) {
305305 t .Parallel ()
306306 world := testutil .InitTestWorld (t )
307307
308- player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "セレスティン " )
308+ player , err := worldhelper .SpawnPlayer (world , 10 , 10 , "Ash " )
309309 require .NoError (t , err )
310310
311311 // HPを減らす
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