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Updated readme
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README.md

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<div align="center">
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<img src="https://i.imgur.com/NrHcaGC.png" alt="flex 2">
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<img src="development/flex2.png" alt="flex 2">
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<br>
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</div>
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<br>
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## File Screen
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After selecting a game format, individual assets can be saved and loaded. Art based assetts can specify an offset to load from (for example, for loading HUD graphics from a VRAM dump). To load every asset as once, use the load/save in the 'Object' line.
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After selecting a game format, individual assets can be saved and loaded. Art based assetts can specify an offset to load from (for example, for loading HUD graphics from a VRAM dump). To load every asset at once, use the load/save in the 'Object' line.
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The 'label' specified in the mapping and DPLC definitions will be used as the main label in ASM file output.
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development/flex2.png

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