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Description
Animations, especially for the player, tend to shift around as you're working on them, for example, you add more frames for walking or remove unnecessary or unused frames for the sake of optimization. This shifts all animation data and the Player or object ends up using incorrect frame data.
Rather than having to completely redo the animation script every time you change a frame in-between or relying solely on adding frames at the very end of the file, it would be nice to be able to change the name of each frame's label (.asm only) or to generate an extra file with constants representing specific mapping frames for ease of use.
This would also allow for frame IDs to be used in code, one example I can think of is the ducking frame for the Object Collision routine, but can be used for other abilities if the user wants to. It's far too cumbersome having to reopen Flex2 every time one needs to find out what hex number represents which frame.