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First, I made a request about this here: #75
I don't know how to delete it. Feel free to do so.
It would be great if we could add support "Puyo Puyo / Dr. Robotnik's Mean Bean Machine". The good news is that it uses the Sonic 2 format, but there are some differences:
- Each pointer to each frame is a long value instead of a word value.
- Same as Sonic 2 sprite attribute, but stores the Link ID value.
- Before the spritePiece data is a word value that stores how many sprites that frame uses.
1 - This shouldn't be too hard to change to support.
2 - It would only need to remember the Link ID from the asm file.
3 - Flex2 I presume should be able to know the number of sprites for each frame.
I recently made a tool that can extract the sprite mapping data from Puyo/MBM into Sonic 2's layout. With this in mind, I have put a sample of the Arms Intro files:
- ASM file with the sprite attributes.
- Uncompressed art tiles.
- Palette file.
Arms Intro - Sprite Mappings.zip
This would greatly help out with the following projects:
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