1515 * [ Setups] ( #setups )
1616 * [ Floor] ( #floor )
1717 * [ (Quick)Tap] ( #%28quick%29-tap )
18+ * [ Garbage] ( #garbage )
1819 * [ Drought] ( #drought )
1920* [ Debug Mode] ( #debug-mode )
21+ * [ Level Editor] ( #level-editor )
22+ * [ Savestates] ( #savestates )
23+ * [ Controller Input Display] ( #controller-input-display )
2024* [ PAL Mode] ( #pal-mode )
2125* [ Resources] ( #resources )
2226
@@ -58,6 +62,14 @@ An experiment in highlighting areas of the playfield.
5862
5963Several preset playfields for practising different types of tucks and spins.
6064
65+ 0 . Z
66+ 1 . T / S
67+ 2 . T
68+ 3 . I
69+ 4 . Buco
70+ 5 . Various
71+ 6 . L / J Double
72+
6173### Floor
6274
6375![ Floor] ( /screens/floor.png )
@@ -72,6 +84,18 @@ Setting the height to zero will result in a game mode with burns disabled.
7284
7385For practising tapping and quicktapping pieces over towers. 0-G will have a tower on the left of the screen and H-W will have a tower to the right.
7486
87+ ### Garbage
88+
89+ ![ Garbage] ( /screens/garbage.png )
90+
91+ Different styles of garbage to dig through.
92+
93+ 0 . Always Tetris Ready - Pushes blocks to force tetris readiness
94+ 1 . Normal Garbage - Random amounts of garbage
95+ 2 . Smart Garbage - Follows your well
96+ 3 . Hard Garbage - Brutal random garbage
97+ 4 . Infinite Dig Generator - Scrambles the bottom of your stack
98+
7599### Drought
76100
77101Create artificially inflated droughts. Increasing the value causes less I pieces.
@@ -80,20 +104,63 @@ Create artificially inflated droughts. Increasing the value causes less I pieces
80104
81105## Debug Mode
82106
83- ![ Tap ] ( /screens/debug.png )
107+ ![ Controller ] ( /screens/debug.png )
84108
85- Allows full control of editing the playfield and current / next pieces.
109+ Allow more fine control over aspects of gameplay.
110+
111+ This is a config option only, and will enable debug mode globally.
86112
87113When enabled, press start to go into debug mode.
88114
89- You can use use the dpad to move around, and select to switch between piece editing and playfield editing.
115+ ### Level Editor
116+
117+ * DPad
118+ Move around
119+ * Select + Left
120+ Switch between piece and playfield editors
121+
122+ In piece mode
123+
124+ * A / B
125+ Change the current piece
126+ * A + B
127+ Change the next piece
128+
129+ In playfield mode
130+
131+ * A
132+ Draw block at cursor
133+ * B
134+ * Delete block at cursor
135+
136+ ### Savestates
137+
138+ When paused
139+
140+ * Select + Up
141+ Increment save slot
142+ * Select + Up
143+ Decrement save slot
144+ * Select + A
145+ Save state
146+ * Select + B
147+ Load state
148+
149+ During gameplay
150+
151+ * Select + B
152+ Load state
153+
154+ Savestates require SRAM to work, but are tested and working on Everdrive / Emulator / MiSTerFPGA.
155+
156+ Combined with the level editor, savestates are effective for practising specific scenarios.
157+
158+ ### Controller input display
90159
91- * Piece editing
92- A/B to change current piece, hold one and press the other to change next piece
93- * Playfield editing
94- A to draw a block, B to delete a block
160+ ![ Controller] ( /screens/controller.png )
95161
96- This is a config option only, and will enable debug mode globally.
162+ * Select + Right
163+ Toggle controller input display
97164
98165## PAL Mode
99166
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