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# Changelog
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## [ unreleased]
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- * Crash Behaviours
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- * Crunch Mode
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- * Marathon Mode
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+ * Crunch Trainer
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+ * Marathon Trainer
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+ * Low Stack Trainer
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+ * Crash Modes
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* Hidden Score Mode
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* Dark Mode
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- * Low Stack Mode
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* M Score changed to Classic Scoring + Millions counter
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* Invisible linecap turns entire playfield invisible
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* Invisible mode preserves original piece colors
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# TetrisGYM
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<div align =" center " >
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- <img src="./assets/screens/menu5 .png" alt="Menuscreen">
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+ <img src="./assets/screens/menu6 .png" alt="Menuscreen">
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<br>
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</div >
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<br >
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* [ Input Display] ( #input-display )
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* [ Disable Flash] ( #disable-flash )
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* [ Disable Pause] ( #disable-pause )
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+ * [ Dark Mode] ( #dark-mode )
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* [ Goofy Foot] ( #goofy-foot )
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* [ Block Tool] ( #block-tool )
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* [ Level Editor] ( #level-editor )
@@ -314,7 +315,7 @@ __M__
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![ M] ( ./assets/screens/score-m.png )
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- Shows your score in millions, rolls over at 100 million .
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+ Same as Classic scoring, except additionally display your score in millions .
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__ Capped__
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@@ -352,6 +353,12 @@ Disable the ability to pause the game.
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Flips A/B, Start/Select, and inverts DPad directions like a Goofy Foot controller.
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+ ## Dark Mode
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+ ![ Dark Mode] ( ./assets/screens/dark.png )
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+ Alternative pattern-less background.
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## Block Tool
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![ Block] ( ./assets/screens/block.png )
Original file line number Diff line number Diff line change @@ -125,7 +125,7 @@ CRASH_CRASH := 3
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LINECAP_WHEN_STRING_OFFSET := $ 10
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LINECAP_HOW_STRING_OFFSET := $ 12
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- MENU_SPRITE_Y_BASE := $ 47
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+ MENU_SPRITE_Y_BASE := $ 46
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MENU_MAX_Y_SCROLL := $ A0
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MENU_TOP_MARGIN_SCROLL := 7 ; in blocks
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Original file line number Diff line number Diff line change @@ -50,7 +50,7 @@ struct TestOptions {
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fn main ( ) {
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let options = TestOptions :: parse_args_default_or_exit ( ) ;
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- let tests: [ ( & str , fn ( ) ) ; 13 ] = [
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+ let tests: [ ( & str , fn ( ) ) ; 14 ] = [
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( "garbage4" , garbage:: test_garbage4_crash) ,
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( "floor" , floor:: test) ,
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( "tspins" , tspins:: test) ,
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