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everything except crash
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CHANGELOG.md

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# Changelog
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## [unreleased]
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* Crash Behaviours
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* Crunch Mode
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* Marathon Mode
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* Crunch Trainer
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* Marathon Trainer
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* Low Stack Trainer
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* Crash Modes
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* Hidden Score Mode
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* Dark Mode
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* Low Stack Mode
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* M Score changed to Classic Scoring + Millions counter
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* Invisible linecap turns entire playfield invisible
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* Invisible mode preserves original piece colors

README.md

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# TetrisGYM
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<div align="center">
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<img src="./assets/screens/menu5.png" alt="Menuscreen">
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<img src="./assets/screens/menu6.png" alt="Menuscreen">
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<br>
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</div>
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<br>
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* [Input Display](#input-display)
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* [Disable Flash](#disable-flash)
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* [Disable Pause](#disable-pause)
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* [Dark Mode](#dark-mode)
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* [Goofy Foot](#goofy-foot)
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* [Block Tool](#block-tool)
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* [Level Editor](#level-editor)
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![M](./assets/screens/score-m.png)
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Shows your score in millions, rolls over at 100 million.
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Same as Classic scoring, except additionally display your score in millions.
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__Capped__
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Flips A/B, Start/Select, and inverts DPad directions like a Goofy Foot controller.
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## Dark Mode
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![Dark Mode](./assets/screens/dark.png)
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Alternative pattern-less background.
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## Block Tool
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![Block](./assets/screens/block.png)

assets/screens/dark.png

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assets/screens/menu6.png

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src/constants.asm

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LINECAP_WHEN_STRING_OFFSET := $10
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LINECAP_HOW_STRING_OFFSET := $12
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MENU_SPRITE_Y_BASE := $47
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MENU_SPRITE_Y_BASE := $46
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MENU_MAX_Y_SCROLL := $A0
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MENU_TOP_MARGIN_SCROLL := 7 ; in blocks
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tests/src/main.rs

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fn main() {
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let options = TestOptions::parse_args_default_or_exit();
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let tests: [(&str, fn()); 13] = [
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let tests: [(&str, fn()); 14] = [
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("garbage4", garbage::test_garbage4_crash),
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("floor", floor::test),
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("tspins", tspins::test),

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