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lines changed Original file line number Diff line number Diff line change 8
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* M Score changed to Classic Scoring + Millions counter
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* Invisible linecap turns entire playfield invisible
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* Invisible mode preserves original piece colors
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+ * Block Tool pieces wrap around
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+ * Always Next Box removed
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+ * 0001 seeds are ignored
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* Floor no longer gobbled up by top line clear
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* Floor 0 has original no-burns behaviour again
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* Fixed ingame score display at 8 million with Classic Scoring
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* Fixed CNROM legal screen CHR bank
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* Fixed CNROM legal to title flicker
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* Fixed piece skip when doing Sonic Drop then Hard Drop immediately
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- * Block Tool pieces wrap around
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- * Always Next Box removed
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- * 0001 seeds are ignored
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+ * Fixed storage bug for push down points
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* Famicom Keyboard support
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* MMC3 Support
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* MMC5 Support
Original file line number Diff line number Diff line change @@ -88,6 +88,7 @@ gameModeState_initGameState:
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sta demo_repeats
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sta demoIndex
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sta demoButtonsAddr
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+ sta holdDownPoints
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sta spawnID
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lda #>demoButtonsTable
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sta demoButtonsAddr+1
Original file line number Diff line number Diff line change @@ -49,14 +49,14 @@ mainLoop:
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.include "highscores/entry_screen.asm"
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.include "util/core.asm"
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- .include "util/bytesprite.asm"
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.include "util/strings.asm"
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.include "util/math.asm"
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.include "util/menuthrottle.asm"
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.include "util/modetext.asm"
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- .include "sprites/loadsprite .asm"
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+ .include "sprites/bytesprite .asm"
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.include "sprites/drawrect.asm"
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+ .include "sprites/loadsprite.asm"
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.include "sprites/piece.asm"
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.include "data/bytebcd.asm"
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