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Commit 529ec7c

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fix storage bug for pushdown
1 parent fd43635 commit 529ec7c

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4 files changed

+7
-5
lines changed

4 files changed

+7
-5
lines changed

CHANGELOG.md

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,15 +8,16 @@
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* M Score changed to Classic Scoring + Millions counter
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* Invisible linecap turns entire playfield invisible
1010
* Invisible mode preserves original piece colors
11+
* Block Tool pieces wrap around
12+
* Always Next Box removed
13+
* 0001 seeds are ignored
1114
* Floor no longer gobbled up by top line clear
1215
* Floor 0 has original no-burns behaviour again
1316
* Fixed ingame score display at 8 million with Classic Scoring
1417
* Fixed CNROM legal screen CHR bank
1518
* Fixed CNROM legal to title flicker
1619
* Fixed piece skip when doing Sonic Drop then Hard Drop immediately
17-
* Block Tool pieces wrap around
18-
* Always Next Box removed
19-
* 0001 seeds are ignored
20+
* Fixed storage bug for push down points
2021
* Famicom Keyboard support
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* MMC3 Support
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* MMC5 Support

src/gamemodestate/initstate.asm

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@@ -88,6 +88,7 @@ gameModeState_initGameState:
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sta demo_repeats
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sta demoIndex
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sta demoButtonsAddr
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sta holdDownPoints
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sta spawnID
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lda #>demoButtonsTable
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sta demoButtonsAddr+1

src/main.asm

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -49,14 +49,14 @@ mainLoop:
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.include "highscores/entry_screen.asm"
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.include "util/core.asm"
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.include "util/bytesprite.asm"
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.include "util/strings.asm"
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.include "util/math.asm"
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.include "util/menuthrottle.asm"
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.include "util/modetext.asm"
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58-
.include "sprites/loadsprite.asm"
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.include "sprites/bytesprite.asm"
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.include "sprites/drawrect.asm"
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.include "sprites/loadsprite.asm"
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.include "sprites/piece.asm"
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.include "data/bytebcd.asm"
File renamed without changes.

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