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correct description of currentFloor
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src/ram.asm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -209,7 +209,7 @@ linecapState: .res 1 ; $639 ; 0 if not triggered, 1 + linecapHow otherwise, rese
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dasOnlyShiftDisabled: .res 1 ; $63A
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invisibleFlag: .res 1 ; $63B ; 0 for normal mode, non-zero for Invisible playfield rendering. Reset on game init and game over.
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currentFloor: .res 1 ; floorModifier is copied here at game init. Set to #$14 for linecap floor and decremented during scoring.
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currentFloor: .res 1 ; floorModifier is copied here at game init. Set to 0 otherwise and incremented when linecap floor.
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.res $38
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