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* [ Setups] ( #setups )
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* [ B-Type] ( #b-type )
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* [ Floor] ( #floor )
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+ * [ Crunch] ( #crunch )
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* [ (Quick)Tap] ( #quicktap )
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* [ Tap Quantity] ( #tap-quantity )
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* [ Checkerboard] ( #checkerboard )
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* [ Transition] ( #transition )
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+ * [ Marathon] ( #marathon )
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* [ Garbage] ( #garbage )
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* [ Drought] ( #drought )
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* [ DAS Delay] ( #das-delay )
@@ -152,6 +154,16 @@ Fill in the floor to a certain height to force higher stacking. This mode is oft
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Setting the height to zero will result in a game mode with burns disabled.
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+ ### Crunch
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+ ![ Crunch] ( ./assets/screens/crunch.png )
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+ Shrink the width of the playfield to force cramped stacking.
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+ Every increment of 4 will decrease the width from the left.
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+ Every increment of 1 will decrease the width from the right until it reaches its maximum of 3, where it will be reset to 0.
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### (Quick)Tap
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![ Tap] ( ./assets/screens/tap.png )
@@ -182,6 +194,14 @@ Puts you ten lines before transition. The value given will be added to your scor
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Setting the value to G causes the mode to act identical to the game genie code ` SXTOKL `
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+ ### Marathon
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+ Play as long as you are able to survive at a consistent speed.
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+ 0 . Level transitions do not happen, game remains on the same level for as long as you are able to survive.
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+ 1 . Levels will transition normally, but speed and points will remain fixed based on your starting level.
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+ 2 . Similar to 1, speed and points will remain fixed based on the starting level you choose, but actual game will begin at level 0.
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### Garbage
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![ Garbage] ( ./assets/screens/garbage.png )
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