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README.md

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* [Setups](#setups)
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* [B-Type](#b-type)
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* [Floor](#floor)
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* [Crunch](#crunch)
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* [(Quick)Tap](#quicktap)
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* [Tap Quantity](#tap-quantity)
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* [Checkerboard](#checkerboard)
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* [Transition](#transition)
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* [Marathon](#marathon)
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* [Garbage](#garbage)
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* [Drought](#drought)
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* [DAS Delay](#das-delay)
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Setting the height to zero will result in a game mode with burns disabled.
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### Crunch
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![Crunch](./assets/screens/crunch.png)
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Shrink the width of the playfield to force cramped stacking.
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Every increment of 4 will decrease the width from the left.
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Every increment of 1 will decrease the width from the right until it reaches its maximum of 3, where it will be reset to 0.
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### (Quick)Tap
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![Tap](./assets/screens/tap.png)
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Setting the value to G causes the mode to act identical to the game genie code `SXTOKL`
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### Marathon
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Play as long as you are able to survive at a consistent speed.
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0. Level transitions do not happen, game remains on the same level for as long as you are able to survive.
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1. Levels will transition normally, but speed and points will remain fixed based on your starting level.
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2. Similar to 1, speed and points will remain fixed based on the starting level you choose, but actual game will begin at level 0.
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### Garbage
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![Garbage](./assets/screens/garbage.png)

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