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11 files changed

+460
-460
lines changed

11 files changed

+460
-460
lines changed

src/constants.asm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -150,7 +150,7 @@ MENU_TOP_MARGIN_SCROLL := 7 ; in blocks
150150
.byte $1 ; MODE_DASONLY
151151
.byte $1 ; MODE_QUAL
152152
.byte $1 ; MODE_PAL
153-
.byte $3 ; MODE_CRASH
153+
.byte $3 ; MODE_CRASH
154154
.endmacro
155155

156156
.macro MODENAMES

src/gamemode/gametypemenu/menu.asm

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -550,20 +550,20 @@ menuYTmp := tmp2
550550
jmp @loopNext
551551

552552
@renderCrashMode:
553-
lda menuScrollY
554-
cmp #$58
555-
bcs @doRender
556-
jmp @loopNext
553+
lda menuScrollY
554+
cmp #$58
555+
bcs @doRender
556+
jmp @loopNext
557557
@doRender:
558558
lda crashMode
559-
cmp #CRASH_OFF
560-
bne @notOff
561-
lda #$F1
559+
cmp #CRASH_OFF
560+
bne @notOff
561+
lda #$F1
562562
@notOff:
563-
adc #$16
564-
sta spriteIndexInOamContentLookup
563+
adc #$16
564+
sta spriteIndexInOamContentLookup
565565
lda #(MODE_CRASH*8)-256 + MENU_SPRITE_Y_BASE + 1
566-
sec
566+
sec
567567
sbc menuScrollY
568568
sta spriteYOffset
569569
lda #$e9

src/gamemodestate/initstate.asm

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -12,11 +12,11 @@ gameModeState_initGameState:
1212
bne @initStatsByType
1313
lda #$05
1414
sta tetriminoX
15-
16-
;init for crash frame parity
17-
lda frameCounter
18-
and #$01
19-
sta startParity
15+
16+
;init for crash frame parity
17+
lda frameCounter
18+
and #$01
19+
sta startParity
2020

2121
; set seed init
2222
lda set_seed_input

src/nmi/nmi.asm

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,8 +25,8 @@ nmi: pha
2525
jsr generateNextPseudorandomNumber
2626
jsr copyCurrentScrollAndCtrlToPPU
2727
jsr pollControllerButtons
28-
lda #$00
29-
sta lagFlag ; clear flag after lag frame achieved
28+
lda #$00
29+
sta lagFlag ; clear flag after lag frame achieved
3030
.if KEYBOARD
3131
; Read Family BASIC Keyboard
3232
jsr pollKeyboard

src/nmi/render_mode_play_and_demo.asm

Lines changed: 36 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -19,12 +19,12 @@ render_mode_play_and_demo:
1919
lda outOfDateRenderFlags
2020
and #$01
2121
beq @renderLevel
22-
23-
ldx #lines_old-lines
24-
lda lagFlag
25-
and #$02
26-
bne @doLinesRender
27-
ldx #$00
22+
23+
ldx #lines_old-lines
24+
lda lagFlag
25+
and #$02
26+
bne @doLinesRender
27+
ldx #$00
2828
@doLinesRender:
2929
lda #$20
3030
sta PPUADDR
@@ -60,11 +60,11 @@ render_mode_play_and_demo:
6060
sta PPUADDR
6161
lda #$B9
6262
sta PPUADDR
63-
ldx #level_old-levelNumber
64-
lda lagFlag
65-
and #$01
66-
bne @doLevelRender
67-
ldx #$00
63+
ldx #level_old-levelNumber
64+
lda lagFlag
65+
and #$01
66+
bne @doLevelRender
67+
ldx #$00
6868
@doLevelRender:
6969
lda levelNumber,x
7070
jsr renderByteBCD
@@ -102,26 +102,26 @@ render_mode_play_and_demo:
102102
; 3 added in float
103103

104104
; scorecap
105-
lda crashMode
106-
cmp #CRASH_SHOW
107-
bne @noCrash
108-
lda crashFlag
109-
cmp #$F0
110-
bne @noCrash
111-
112-
lda #$20
113-
sta PPUADDR
114-
lda #$FD
115-
sta PPUADDR
116-
lda #$D8
117-
sta PPUDATA
118-
lda #$3F
119-
sta PPUADDR
120-
lda #$0D
121-
sta PPUADDR
122-
lda #$3D
123-
sta PPUDATA
124-
@noCrash:
105+
lda crashMode
106+
cmp #CRASH_SHOW
107+
bne @noCrash
108+
lda crashFlag
109+
cmp #$F0
110+
bne @noCrash
111+
112+
lda #$20
113+
sta PPUADDR
114+
lda #$FD
115+
sta PPUADDR
116+
lda #$D8
117+
sta PPUDATA
118+
lda #$3F
119+
sta PPUADDR
120+
lda #$0D
121+
sta PPUADDR
122+
lda #$3D
123+
sta PPUDATA
124+
@noCrash:
125125
lda scoringModifier
126126
cmp #SCORING_HIDDEN
127127
bne @notHidden
@@ -311,11 +311,11 @@ rightColumns:
311311
.byte $05,$06,$07,$08,$09
312312
; Set Background palette 2 and Sprite palette 2
313313
updatePaletteForLevel:
314-
ldx #level_old-levelNumber
315-
lda lagFlag
316-
and #$01
317-
bne @loadLevelNumber
318-
ldx #$00
314+
ldx #level_old-levelNumber
315+
lda lagFlag
316+
and #$01
317+
bne @loadLevelNumber
318+
ldx #$00
319319
@loadLevelNumber:
320320
lda levelNumber,x
321321
@mod10: cmp #$0A

src/playstate/preparenext.asm

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -44,22 +44,22 @@ playState_prepareNext:
4444
lda linecapState
4545
cmp #LINECAP_HALT
4646
bne @linecapHaltEnd
47-
lda crashFlag
48-
cmp #$F0
49-
bne @gg
50-
lda #'C'
51-
sta playfield+$66
52-
lda #'R'
53-
sta playfield+$67
54-
lda #'A'
55-
sta playfield+$68
56-
lda #'S'
57-
sta playfield+$69
58-
lda #'H'
59-
sta playfield+$6A
60-
lda #$28
47+
lda crashFlag
48+
cmp #$F0
49+
bne @gg
50+
lda #'C'
51+
sta playfield+$66
52+
lda #'R'
53+
sta playfield+$67
54+
lda #'A'
55+
sta playfield+$68
56+
lda #'S'
57+
sta playfield+$69
58+
lda #'H'
59+
sta playfield+$6A
60+
lda #$28
6161
sta playfield+$6B
62-
bne @finish
62+
bne @finish
6363
@gg:
6464
lda #'G'
6565
sta playfield+$67

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