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# Changelog
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## [ unreleased]
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- * Crash Simulation
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+ * Crash Behaviours
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* Crunch Mode
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* Marathon Mode
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* Hidden Score Mode
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* Fixed ingame score display at 8 million with Classic Scoring
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* Fixed CNROM legal screen CHR bank
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* Fixed CNROM legal to title flicker
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- * Fixed a bug in Sonic Drop
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+ * Fixed piece skip when doing Sonic Drop then Hard Drop immediately
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* Block Tool pieces wrap around
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* Always Next Box removed
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* 0001 seeds are ignored
Original file line number Diff line number Diff line change @@ -9,7 +9,7 @@ gameMode_gameTypeMenu:
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jsr calc_menuScrollY
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sta menuScrollY
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lda #0
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- sta displayNextPiece
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+ sta hideNextPiece
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RESET_MMC1
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.if HAS_MMC
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; switch to blank charmap
Original file line number Diff line number Diff line change @@ -8,8 +8,8 @@ gameModeState_updateCountersAndNonPlayerState:
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lda newlyPressedButtons_player1
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and #BUTTON_SELECT
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beq @ ret
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- lda displayNextPiece
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+ lda hideNextPiece
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eor # $ 01
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- sta displayNextPiece
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+ sta hideNextPiece
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@ ret : inc gameModeState ; 3
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rts
Original file line number Diff line number Diff line change @@ -489,7 +489,7 @@ testCrash:
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bne @clearedLine
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@linesNotCleared:
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- lda displayNextPiece ;00 is nextbox enabled
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+ lda hideNextPiece
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bne @nextOff
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lda #$8A ; add 394 cycles for nextbox
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adc cycleCount+1
@@ -733,7 +733,7 @@ testCrash:
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bne @loop
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;562 has been added to the cycle count
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;confettiA at 30405-30754 76C5-7822
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- lda displayNextPiece
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+ lda hideNextPiece
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beq @nextOn
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lda cycleCount+1 ; add 394 cycles for nextbox if not added earlier. Necessary because we're checking for pre-nextbox NMI now.
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adc #$8A
Original file line number Diff line number Diff line change @@ -136,7 +136,7 @@ stageSpriteForCurrentPiece_return:
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rts
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stageSpriteForNextPiece:
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- lda displayNextPiece
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+ lda hideNextPiece
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bne @maybeDisplayNextPiece
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@displayNextPiece:
You can’t perform that action at this time.
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