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more dark modes
1 parent 5ec74f3 commit bc81a79

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5 files changed

+19
-5
lines changed

5 files changed

+19
-5
lines changed

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -380,7 +380,7 @@ Flips A/B, Start/Select, and inverts DPad directions like a Goofy Foot controlle
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Alternative pattern-less backgrounds.
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383-
Dark, Neon, and Teal versions are available.
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Dark, Neon, Lite, Teal, and OG versions are available.
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## Block Tool
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src/constants.asm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -161,7 +161,7 @@ MENU_TOP_MARGIN_SCROLL := 7 ; in blocks
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.byte $1 ; MODE_INPUT_DISPLAY
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.byte $1 ; MODE_DISABLE_FLASH
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.byte $1 ; MODE_DISABLE_PAUSE
164-
.byte $3 ; MODE_DARK
164+
.byte $5 ; MODE_DARK
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.byte $1 ; MODE_GOOFY
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.byte $1 ; MODE_DEBUG
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.byte $1 ; MODE_LINECAP

src/gamemode/gametypemenu/menu.asm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -552,7 +552,7 @@ crashOptions:
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.byte $8, $16, $17, $18
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darkOptions:
555-
.byte $8, $9, $1B, $1C
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.byte $8, $9, $1B, $1C, $1D, $1e
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; <- menu item index in A
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; -> high byte of offset in A

src/gamemodestate/initbackground.asm

Lines changed: 10 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -238,10 +238,18 @@ darkBuffer := playfield ; cleared right after in initGameState
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sta PPUADDR
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lda #$D
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sta PPUADDR
241-
lda #$2D
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cpy #3 ; teal
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lda #$3C
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cpy #4 ; teal
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bne :+
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lda #$C
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:
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cpy #3 ; lite
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bne :+
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lda #$10
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:
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cpy #1 ; dark / on
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bne :+
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lda #$2D
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:
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sta PPUDATA
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src/util/strings.asm

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -98,7 +98,9 @@ stringLookup:
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.byte stringConfetti-stringLookup ;19
9999
.byte stringStrict-stringLookup
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.byte stringNeon-stringLookup
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.byte stringLite-stringLookup
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.byte stringTeal-stringLookup
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.byte stringOG-stringLookup
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stringClassic:
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.byte $7,'C','L','A','S','S','I','C'
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stringLetters:
@@ -159,3 +161,7 @@ stringNeon:
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.byte $4,'N','E','O','N'
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stringTeal:
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.byte $4,'T','E','A','L'
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stringLite:
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.byte $4,'L','I','T','E'
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stringOG:
167+
.byte $2,'O','G'

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