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move in menu
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README.md

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@@ -124,10 +124,6 @@ This can be adjusted for transition or PAL games;
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| E | 706051 |
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| F | 752310 |
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### Marathon
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Play as long as you are able to surive at a consistent speed. While the level will increase normally, the drop rate and the points rewarded will remain fixed based on the starting level.
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### Setups
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![Setups](./assets/screens/setups.png)
@@ -197,6 +193,10 @@ Puts you ten lines before transition. The value given will be added to your scor
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Setting the value to G causes the mode to act identical to the game genie code `SXTOKL`
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### Marathon
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Play as long as you are able to surive at a consistent speed. While the level will increase normally, the drop rate and the points rewarded will remain fixed based on the starting level.
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### Garbage
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![Garbage](./assets/screens/garbage.png)

src/constants.asm

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@@ -57,14 +57,14 @@ MODE_TETRIS
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MODE_TSPINS
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MODE_SEED
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MODE_PARITY
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MODE_MARATHON
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MODE_PACE
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MODE_PRESETS
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MODE_TYPEB
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MODE_FLOOR
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MODE_CRUNCH
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MODE_TAP
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MODE_TRANSITION
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MODE_MARATHON
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MODE_TAPQTY
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MODE_CHECKERBOARD
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MODE_GARBAGE
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.byte $0 ; MODE_TSPINS
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.byte $0 ; MODE_SEED
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.byte $0 ; MODE_PARITY
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.byte $0 ; MODE_MARATHON
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.byte $F ; MODE_PACE
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.byte $7 ; MODE_PRESETS
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.byte $8 ; MODE_TYPEB
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.byte $C ; MODE_FLOOR
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.byte $F ; MODE_CRUNCH
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.byte $20 ; MODE_TAP
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.byte $10 ; MODE_TRANSITION
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.byte $0 ; MODE_MARATHON
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.byte $1F ; MODE_TAPQTY
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.byte $8 ; MODE_CHECKERBOARD
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.byte $4 ; MODE_GARBAGE
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.byte "TSPINS"
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.byte " SEED "
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.byte "STACKN"
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.byte "MARTHN"
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.byte " PACE "
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.byte "SETUPS"
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.byte "B-TYPE"
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.byte "FLOOR "
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.byte "CRUNCH"
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.byte "QCKTAP"
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.byte "TRNSTN"
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.byte "MARTHN"
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.byte "TAPQTY"
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.byte "CKRBRD"
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.byte "GARBGE"

src/nametables/game_type_menu.js

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@@ -46,14 +46,14 @@ drawTiles(buffer, lookup, `
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#a T-SPINS d#
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#a SEED d#
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#a STACKING d#
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#a MARATHON d#
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#a PACE d#
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#a SETUPS d#
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#a B-TYPE d#
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#a FLOOR d#
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#a CRUNCH d#
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#a (QUICK)TAP d#
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#a TRANSITION d#
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#a MARATHON d#
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#a TAP QUANTITY d#
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#a CHECKERBOARD d#
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#a GARBAGE d#

src/nametables/game_type_menu_nametable_practise.bin

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