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bugfix for next box flickering when it shouldn't, applied strict behavior to other crash-related phenomena
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src/modes/crash.asm

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@@ -379,6 +379,7 @@ testCrash:
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beq @noLag ;if lag should happen, wait a frame here so that sprite staging doesn't happen.
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lda #$00
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sta verticalBlankingInterval
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sta lagState ;clear lagstate for next
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@checkForNmi:
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lda verticalBlankingInterval ;busyloop
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beq @checkForNmi

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