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Temporary user interface modifications until RecompFrontend is integrated.
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9 files changed

+247
-619
lines changed

TODO.txt

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Interpolation issue when flickering in invincibility
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Interpolation issue of sakura leaves and smoke in Gourmet Submarine Castle
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Interpolation issue in background of fight against Kashiwagi
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Bottom of skybox visibly not rendered for a little bit, obscured by scissor on Nintendo 64
5+
Turn texture rectangles into triangles
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HUD adjustments for widescreen (minimap)
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Billboarded objects are not being interpolated
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Fix scissoring issue in Impact battles
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Goemon's head in C-Up mode is not being interpolated
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Camera transitions in cutscenes do not skip interpolation for one frame so the transition is not exactly one frame but interpolated
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Background at the end of I Am Impact cutscene is broken in widescreen
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Interpolation issue in background mesh in Bomber sections
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Overlay at the end of Impact fight victory cutscene broken in widescreen
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Issue in opening cutscene where Goemon and Ebisumaru can still be seen running in widescreen
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Issue in Wiseman's home cutscene where Baron visibly appears in widescreen
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Scissoring issue in Impact Bomber Runner sections
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Crash in Impact Bomber Runner section when shooting nasal bullets with Z-Button.
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Items in shops need skip interpolation for one frame when the item gets unselected and lerps back to the table.
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Billiard ball and billiard ball arrow should skip interpolation when they hit a wall (billiard ball) or are moved to the next billiard ball (arrow)
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Interpolation issue when going Sudden Impact in the blast effect
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Interpolation issue when using a Fire Ryo (trails)
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Interpolation issue when using Yae Bazooka (smoke)
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Interpolation issue when using Sasuke Super Jump (smoke)
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Waterfall in Waterfall of Kegon and Festival Temple Castle Kite Room
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Razor blades in Gorgeous Musical Castle Part 1 not interpolated?
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Rotating blocks in Gorgeus Musical Castle Part 2 not interpolated?
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Fade to Earth in ending cutscene broken widescreen
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RELOC RELATED
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Fix crash after Impact Bomber section in the credits sequence
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~~Fix crash after talking to Ushiwaka and agreeing to fish (fishes spawning)~~ ~~Crash after getting 5 Yellow Fish from Duck Creek and upon return to Ushiwaka Room~~ Achilees' Heel not displaying when given the item
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No Impact cutscene after beating Kashiwagi (might be because of using save point after game restart? check with real game)

assets/InterVariable.ttf

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assets/config_menu/controls.rml

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assets/launcher.rml

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</div>
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<div class="launcher__content-quadrant">
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<button data-if="!mm_rom_valid" onclick="select_rom" class="menu-list-item menu-list-item--right" autofocus>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Select ROM</div>
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</button>
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<button data-if="mm_rom_valid" onclick="start_game" class="menu-list-item menu-list-item--right" autofocus>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Start game</div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Start Game</div>
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</button>
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<button onclick="open_controls" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Setup controls</div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Controls</div>
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</button>
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<button onclick="open_settings" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Settings</div>
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</button>
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<button onclick="open_mods" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Mods</div>
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</button>
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<button onclick="exit_game" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__bullet"></div>
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<div class="menu-list-item__label">Exit</div>
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</button>
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</div>

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