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act_dex.lua
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11155 lines (11153 loc) · 669 KB
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-- This file is automatically generated, do not edit!
-- Path of Building
--
-- Active Dexterity skill gems
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
skills["AlchemistsBoonPlayer"] = {
name = "Alchemist's Boon",
baseTypeName = "Alchemist's Boon",
color = 2,
description = "While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.",
skillTypes = { [SkillType.OngoingSkill] = true, [SkillType.HasReservation] = true, [SkillType.Buff] = true, [SkillType.Persistent] = true, [SkillType.Aura] = true, [SkillType.AttackInPlace] = true, },
castTime = 1,
qualityStats = {
{ "skill_alchemists_boon_generate_x_charges_for_any_flask_per_minute", 0.1 },
},
levels = {
[1] = { levelRequirement = 0, spiritReservationFlat = 30, },
[2] = { levelRequirement = 3, spiritReservationFlat = 30, },
[3] = { levelRequirement = 6, spiritReservationFlat = 30, },
[4] = { levelRequirement = 10, spiritReservationFlat = 30, },
[5] = { levelRequirement = 14, spiritReservationFlat = 30, },
[6] = { levelRequirement = 18, spiritReservationFlat = 30, },
[7] = { levelRequirement = 22, spiritReservationFlat = 30, },
[8] = { levelRequirement = 26, spiritReservationFlat = 30, },
[9] = { levelRequirement = 31, spiritReservationFlat = 30, },
[10] = { levelRequirement = 36, spiritReservationFlat = 30, },
[11] = { levelRequirement = 41, spiritReservationFlat = 30, },
[12] = { levelRequirement = 46, spiritReservationFlat = 30, },
[13] = { levelRequirement = 52, spiritReservationFlat = 30, },
[14] = { levelRequirement = 58, spiritReservationFlat = 30, },
[15] = { levelRequirement = 64, spiritReservationFlat = 30, },
[16] = { levelRequirement = 66, spiritReservationFlat = 30, },
[17] = { levelRequirement = 72, spiritReservationFlat = 30, },
[18] = { levelRequirement = 78, spiritReservationFlat = 30, },
[19] = { levelRequirement = 84, spiritReservationFlat = 30, },
[20] = { levelRequirement = 90, spiritReservationFlat = 30, },
[21] = { levelRequirement = 90, spiritReservationFlat = 30, },
[22] = { levelRequirement = 90, spiritReservationFlat = 30, },
[23] = { levelRequirement = 90, spiritReservationFlat = 30, },
[24] = { levelRequirement = 90, spiritReservationFlat = 30, },
[25] = { levelRequirement = 90, spiritReservationFlat = 30, },
[26] = { levelRequirement = 90, spiritReservationFlat = 30, },
[27] = { levelRequirement = 90, spiritReservationFlat = 30, },
[28] = { levelRequirement = 90, spiritReservationFlat = 30, },
[29] = { levelRequirement = 90, spiritReservationFlat = 30, },
[30] = { levelRequirement = 90, spiritReservationFlat = 30, },
[31] = { levelRequirement = 90, spiritReservationFlat = 30, },
[32] = { levelRequirement = 90, spiritReservationFlat = 30, },
[33] = { levelRequirement = 90, spiritReservationFlat = 30, },
[34] = { levelRequirement = 90, spiritReservationFlat = 30, },
[35] = { levelRequirement = 90, spiritReservationFlat = 30, },
[36] = { levelRequirement = 90, spiritReservationFlat = 30, },
[37] = { levelRequirement = 90, spiritReservationFlat = 30, },
[38] = { levelRequirement = 90, spiritReservationFlat = 30, },
[39] = { levelRequirement = 90, spiritReservationFlat = 30, },
[40] = { levelRequirement = 90, spiritReservationFlat = 30, },
},
statSets = {
[1] = {
label = "Alchemist's Boon",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "alchemists_boon",
statMap = {
["skill_alchemists_boon_generate_x_charges_for_any_flask_per_minute"] = {
mod("FlaskChargesGenerated", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectName = "Alchemists Boon" }),
div = 60,
},
--["recovery_from_flasks_applies_to_allies_in_presence_%"] = {
-- how to apply this in calc perform?
--mod("FlasksApplyToMinionPercent", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
--},
},
baseFlags = {
area = true,
aura = true,
},
baseMods = {
skill("radius", 60),
},
stats = {
"skill_alchemists_boon_generate_x_charges_for_any_flask_per_minute",
"recovery_from_flasks_applies_to_allies_in_presence_%",
"base_deal_no_damage",
},
levels = {
[1] = { 10, 15, statInterpolation = { 1, 1, }, actorLevel = 1, },
[2] = { 10, 16, statInterpolation = { 1, 1, }, actorLevel = 3.4519999027252, },
[3] = { 10, 17, statInterpolation = { 1, 1, }, actorLevel = 6.7670001983643, },
[4] = { 10, 18, statInterpolation = { 1, 1, }, actorLevel = 10.307999610901, },
[5] = { 11, 19, statInterpolation = { 1, 1, }, actorLevel = 14.074999809265, },
[6] = { 11, 20, statInterpolation = { 1, 1, }, actorLevel = 18.068000793457, },
[7] = { 11, 21, statInterpolation = { 1, 1, }, actorLevel = 22.287000656128, },
[8] = { 11, 22, statInterpolation = { 1, 1, }, actorLevel = 26.732000350952, },
[9] = { 12, 23, statInterpolation = { 1, 1, }, actorLevel = 31.40299987793, },
[10] = { 12, 24, statInterpolation = { 1, 1, }, actorLevel = 36.299999237061, },
[11] = { 12, 25, statInterpolation = { 1, 1, }, actorLevel = 41.423000335693, },
[12] = { 12, 26, statInterpolation = { 1, 1, }, actorLevel = 46.771999359131, },
[13] = { 13, 27, statInterpolation = { 1, 1, }, actorLevel = 52.34700012207, },
[14] = { 13, 28, statInterpolation = { 1, 1, }, actorLevel = 58.147998809814, },
[15] = { 13, 29, statInterpolation = { 1, 1, }, actorLevel = 64.175003051758, },
[16] = { 13, 30, statInterpolation = { 1, 1, }, actorLevel = 70.428001403809, },
[17] = { 14, 31, statInterpolation = { 1, 1, }, actorLevel = 76.906997680664, },
[18] = { 14, 32, statInterpolation = { 1, 1, }, actorLevel = 83.611999511719, },
[19] = { 14, 33, statInterpolation = { 1, 1, }, actorLevel = 90.542999267578, },
[20] = { 14, 34, statInterpolation = { 1, 1, }, actorLevel = 97.699996948242, },
[21] = { 15, 35, statInterpolation = { 1, 1, }, actorLevel = 105.08300018311, },
[22] = { 15, 36, statInterpolation = { 1, 1, }, actorLevel = 112.69200134277, },
[23] = { 15, 37, statInterpolation = { 1, 1, }, actorLevel = 120.52700042725, },
[24] = { 15, 38, statInterpolation = { 1, 1, }, actorLevel = 128.58799743652, },
[25] = { 16, 39, statInterpolation = { 1, 1, }, actorLevel = 136.875, },
[26] = { 16, 40, statInterpolation = { 1, 1, }, actorLevel = 145.38800048828, },
[27] = { 16, 41, statInterpolation = { 1, 1, }, actorLevel = 154.12699890137, },
[28] = { 16, 42, statInterpolation = { 1, 1, }, actorLevel = 163.09199523926, },
[29] = { 17, 43, statInterpolation = { 1, 1, }, actorLevel = 172.28300476074, },
[30] = { 17, 44, statInterpolation = { 1, 1, }, actorLevel = 181.69999694824, },
[31] = { 17, 45, statInterpolation = { 1, 1, }, actorLevel = 191.34300231934, },
[32] = { 17, 46, statInterpolation = { 1, 1, }, actorLevel = 201.21200561523, },
[33] = { 18, 47, statInterpolation = { 1, 1, }, actorLevel = 211.30700683594, },
[34] = { 18, 48, statInterpolation = { 1, 1, }, actorLevel = 221.62800598145, },
[35] = { 18, 49, statInterpolation = { 1, 1, }, actorLevel = 232.17500305176, },
[36] = { 18, 50, statInterpolation = { 1, 1, }, actorLevel = 242.94799804688, },
[37] = { 19, 51, statInterpolation = { 1, 1, }, actorLevel = 253.94700622559, },
[38] = { 19, 52, statInterpolation = { 1, 1, }, actorLevel = 265.17199707031, },
[39] = { 19, 53, statInterpolation = { 1, 1, }, actorLevel = 276.62298583984, },
[40] = { 19, 54, statInterpolation = { 1, 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["BarragePlayer"] = {
name = "Barrage",
baseTypeName = "Barrage",
color = 2,
description = "Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.",
skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, },
weaponTypes = {
["Bow"] = true,
["Spear"] = true,
},
castTime = 0.7,
qualityStats = {
{ "empower_barrage_damage_-%_final_with_repeated_projectiles", -0.25 },
},
levels = {
[1] = { cooldown = 2, levelRequirement = 0, storedUses = 1, cost = { Mana = 11, }, },
[2] = { cooldown = 2, levelRequirement = 3, storedUses = 1, cost = { Mana = 13, }, },
[3] = { cooldown = 2, levelRequirement = 6, storedUses = 1, cost = { Mana = 14, }, },
[4] = { cooldown = 2, levelRequirement = 10, storedUses = 1, cost = { Mana = 16, }, },
[5] = { cooldown = 2, levelRequirement = 14, storedUses = 1, cost = { Mana = 18, }, },
[6] = { cooldown = 2, levelRequirement = 18, storedUses = 1, cost = { Mana = 20, }, },
[7] = { cooldown = 2, levelRequirement = 22, storedUses = 1, cost = { Mana = 21, }, },
[8] = { cooldown = 2, levelRequirement = 26, storedUses = 1, cost = { Mana = 23, }, },
[9] = { cooldown = 2, levelRequirement = 31, storedUses = 1, cost = { Mana = 25, }, },
[10] = { cooldown = 2, levelRequirement = 36, storedUses = 1, cost = { Mana = 27, }, },
[11] = { cooldown = 2, levelRequirement = 41, storedUses = 1, cost = { Mana = 29, }, },
[12] = { cooldown = 2, levelRequirement = 46, storedUses = 1, cost = { Mana = 31, }, },
[13] = { cooldown = 2, levelRequirement = 52, storedUses = 1, cost = { Mana = 34, }, },
[14] = { cooldown = 2, levelRequirement = 58, storedUses = 1, cost = { Mana = 36, }, },
[15] = { cooldown = 2, levelRequirement = 64, storedUses = 1, cost = { Mana = 38, }, },
[16] = { cooldown = 2, levelRequirement = 66, storedUses = 1, cost = { Mana = 41, }, },
[17] = { cooldown = 2, levelRequirement = 72, storedUses = 1, cost = { Mana = 43, }, },
[18] = { cooldown = 2, levelRequirement = 78, storedUses = 1, cost = { Mana = 46, }, },
[19] = { cooldown = 2, levelRequirement = 84, storedUses = 1, cost = { Mana = 48, }, },
[20] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 51, }, },
[21] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 54, }, },
[22] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 57, }, },
[23] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 59, }, },
[24] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 62, }, },
[25] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 66, }, },
[26] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 69, }, },
[27] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 72, }, },
[28] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 76, }, },
[29] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 79, }, },
[30] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 83, }, },
[31] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 86, }, },
[32] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 90, }, },
[33] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 94, }, },
[34] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 98, }, },
[35] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 102, }, },
[36] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 107, }, },
[37] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 111, }, },
[38] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 116, }, },
[39] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 120, }, },
[40] = { cooldown = 2, levelRequirement = 90, storedUses = 1, cost = { Mana = 125, }, },
},
statSets = {
[1] = {
label = "Barrage",
incrementalEffectiveness = 0.092720001935959,
statDescriptionScope = "empower_barrage",
statMap = {
--["empower_barrage_maximum_cooldown_ms"] = {
-- how to implement max cooldown?
--mod("Cooldown", "MAX", nil),
--div = 1000,
--},
["empower_barrage_base_number_of_barrage_repeats"] = {
-- need to implement BarrageRepeats
mod("BarrageRepeats", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
flag("SequentialProjectiles", { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
},
["empower_barrage_number_of_barrage_repeats_per_frenzy_charge"] = {
mod("BarrageRepeats", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }, { type = "Multiplier", var = "RemovableFrenzyCharge"}),
},
["empower_barrage_cooldown_%of_attack_time"] = {
-- how to set attack time for this cooldown?
},
["empower_barrage_damage_-%_final_with_repeated_projectiles"] = {
mod("BarrageRepeatDamage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
mult = -1
},
["quality_display_barrage_is_gem"] = {
-- Display only
},
},
baseFlags = {
spell = true,
duration = true,
buff = true,
},
constantStats = {
{ "base_skill_effect_duration", 5000 },
{ "empowered_barrage_maximum_cooldown_ms", 30000 },
{ "empower_barrage_base_number_of_barrage_repeats", 2 },
{ "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", 1 },
{ "movement_speed_+%_final_while_performing_action", -70 },
{ "movement_speed_acceleration_+%_per_second_while_performing_action", 160 },
{ "movement_speed_while_performing_action_locked_duration_%", 50 },
{ "empower_barrage_damage_-%_final_with_repeated_projectiles", 50 },
},
stats = {
"empower_barrage_cooldown_%_of_attack_time",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"active_skill_ignore_setting_aim_stance",
"quality_display_barrage_is_gem",
},
levels = {
[1] = { 600, statInterpolation = { 1, }, actorLevel = 1, },
[2] = { 590, statInterpolation = { 1, }, actorLevel = 3.4519999027252, },
[3] = { 580, statInterpolation = { 1, }, actorLevel = 6.7670001983643, },
[4] = { 570, statInterpolation = { 1, }, actorLevel = 10.307999610901, },
[5] = { 560, statInterpolation = { 1, }, actorLevel = 14.074999809265, },
[6] = { 550, statInterpolation = { 1, }, actorLevel = 18.068000793457, },
[7] = { 540, statInterpolation = { 1, }, actorLevel = 22.287000656128, },
[8] = { 530, statInterpolation = { 1, }, actorLevel = 26.732000350952, },
[9] = { 520, statInterpolation = { 1, }, actorLevel = 31.40299987793, },
[10] = { 510, statInterpolation = { 1, }, actorLevel = 36.299999237061, },
[11] = { 500, statInterpolation = { 1, }, actorLevel = 41.423000335693, },
[12] = { 490, statInterpolation = { 1, }, actorLevel = 46.771999359131, },
[13] = { 480, statInterpolation = { 1, }, actorLevel = 52.34700012207, },
[14] = { 470, statInterpolation = { 1, }, actorLevel = 58.147998809814, },
[15] = { 460, statInterpolation = { 1, }, actorLevel = 64.175003051758, },
[16] = { 450, statInterpolation = { 1, }, actorLevel = 70.428001403809, },
[17] = { 440, statInterpolation = { 1, }, actorLevel = 76.906997680664, },
[18] = { 430, statInterpolation = { 1, }, actorLevel = 83.611999511719, },
[19] = { 420, statInterpolation = { 1, }, actorLevel = 90.542999267578, },
[20] = { 410, statInterpolation = { 1, }, actorLevel = 97.699996948242, },
[21] = { 400, statInterpolation = { 1, }, actorLevel = 105.08300018311, },
[22] = { 390, statInterpolation = { 1, }, actorLevel = 112.69200134277, },
[23] = { 380, statInterpolation = { 1, }, actorLevel = 120.52700042725, },
[24] = { 370, statInterpolation = { 1, }, actorLevel = 128.58799743652, },
[25] = { 360, statInterpolation = { 1, }, actorLevel = 136.875, },
[26] = { 350, statInterpolation = { 1, }, actorLevel = 145.38800048828, },
[27] = { 340, statInterpolation = { 1, }, actorLevel = 154.12699890137, },
[28] = { 330, statInterpolation = { 1, }, actorLevel = 163.09199523926, },
[29] = { 320, statInterpolation = { 1, }, actorLevel = 172.28300476074, },
[30] = { 310, statInterpolation = { 1, }, actorLevel = 181.69999694824, },
[31] = { 305, statInterpolation = { 1, }, actorLevel = 191.34300231934, },
[32] = { 300, statInterpolation = { 1, }, actorLevel = 201.21200561523, },
[33] = { 295, statInterpolation = { 1, }, actorLevel = 211.30700683594, },
[34] = { 290, statInterpolation = { 1, }, actorLevel = 221.62800598145, },
[35] = { 285, statInterpolation = { 1, }, actorLevel = 232.17500305176, },
[36] = { 280, statInterpolation = { 1, }, actorLevel = 242.94799804688, },
[37] = { 275, statInterpolation = { 1, }, actorLevel = 253.94700622559, },
[38] = { 270, statInterpolation = { 1, }, actorLevel = 265.17199707031, },
[39] = { 265, statInterpolation = { 1, }, actorLevel = 276.62298583984, },
[40] = { 260, statInterpolation = { 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["BloodHuntPlayer"] = {
name = "Blood Hunt",
baseTypeName = "Blood Hunt",
color = 2,
description = "Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.",
skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Physical] = true, [SkillType.Area] = true, [SkillType.Spear] = true, [SkillType.CannotSpiritStrike] = true, [SkillType.SkillConsumesBleeding] = true, [SkillType.AttackInPlace] = true, },
weaponTypes = {
["Spear"] = true,
},
castTime = 1,
qualityStats = {
{ "active_skill_base_area_of_effect_radius", 0.2 },
},
levels = {
[1] = { baseMultiplier = 0.5, levelRequirement = 0, cost = { Mana = 5, }, },
[2] = { baseMultiplier = 0.55, levelRequirement = 3, cost = { Mana = 6, }, },
[3] = { baseMultiplier = 0.61, levelRequirement = 6, cost = { Mana = 7, }, },
[4] = { baseMultiplier = 0.66, levelRequirement = 10, cost = { Mana = 8, }, },
[5] = { baseMultiplier = 0.72, levelRequirement = 14, cost = { Mana = 9, }, },
[6] = { baseMultiplier = 0.79, levelRequirement = 18, cost = { Mana = 10, }, },
[7] = { baseMultiplier = 0.85, levelRequirement = 22, cost = { Mana = 11, }, },
[8] = { baseMultiplier = 0.92, levelRequirement = 26, cost = { Mana = 12, }, },
[9] = { baseMultiplier = 0.98, levelRequirement = 31, cost = { Mana = 14, }, },
[10] = { baseMultiplier = 1.05, levelRequirement = 36, cost = { Mana = 15, }, },
[11] = { baseMultiplier = 1.13, levelRequirement = 41, cost = { Mana = 17, }, },
[12] = { baseMultiplier = 1.22, levelRequirement = 46, cost = { Mana = 18, }, },
[13] = { baseMultiplier = 1.32, levelRequirement = 52, cost = { Mana = 20, }, },
[14] = { baseMultiplier = 1.43, levelRequirement = 58, cost = { Mana = 22, }, },
[15] = { baseMultiplier = 1.55, levelRequirement = 64, cost = { Mana = 24, }, },
[16] = { baseMultiplier = 1.69, levelRequirement = 66, cost = { Mana = 26, }, },
[17] = { baseMultiplier = 1.84, levelRequirement = 72, cost = { Mana = 28, }, },
[18] = { baseMultiplier = 2.02, levelRequirement = 78, cost = { Mana = 31, }, },
[19] = { baseMultiplier = 2.21, levelRequirement = 84, cost = { Mana = 33, }, },
[20] = { baseMultiplier = 2.43, levelRequirement = 90, cost = { Mana = 36, }, },
[21] = { baseMultiplier = 2.68, levelRequirement = 90, cost = { Mana = 39, }, },
[22] = { baseMultiplier = 2.95, levelRequirement = 90, cost = { Mana = 42, }, },
[23] = { baseMultiplier = 3.24, levelRequirement = 90, cost = { Mana = 45, }, },
[24] = { baseMultiplier = 3.56, levelRequirement = 90, cost = { Mana = 49, }, },
[25] = { baseMultiplier = 3.92, levelRequirement = 90, cost = { Mana = 52, }, },
[26] = { baseMultiplier = 4.31, levelRequirement = 90, cost = { Mana = 56, }, },
[27] = { baseMultiplier = 4.74, levelRequirement = 90, cost = { Mana = 60, }, },
[28] = { baseMultiplier = 5.22, levelRequirement = 90, cost = { Mana = 65, }, },
[29] = { baseMultiplier = 5.74, levelRequirement = 90, cost = { Mana = 69, }, },
[30] = { baseMultiplier = 6.31, levelRequirement = 90, cost = { Mana = 74, }, },
[31] = { baseMultiplier = 6.95, levelRequirement = 90, cost = { Mana = 79, }, },
[32] = { baseMultiplier = 7.64, levelRequirement = 90, cost = { Mana = 85, }, },
[33] = { baseMultiplier = 8.4, levelRequirement = 90, cost = { Mana = 91, }, },
[34] = { baseMultiplier = 9.24, levelRequirement = 90, cost = { Mana = 97, }, },
[35] = { baseMultiplier = 10.17, levelRequirement = 90, cost = { Mana = 103, }, },
[36] = { baseMultiplier = 11.19, levelRequirement = 90, cost = { Mana = 110, }, },
[37] = { baseMultiplier = 12.3, levelRequirement = 90, cost = { Mana = 117, }, },
[38] = { baseMultiplier = 13.54, levelRequirement = 90, cost = { Mana = 125, }, },
[39] = { baseMultiplier = 14.89, levelRequirement = 90, cost = { Mana = 133, }, },
[40] = { baseMultiplier = 16.38, levelRequirement = 90, cost = { Mana = 142, }, },
},
statSets = {
[1] = {
label = "Dash",
incrementalEffectiveness = 0.092720001935959,
statDescriptionScope = "blood_hunt",
baseFlags = {
attack = true,
melee = true,
area = true,
},
constantStats = {
{ "base_melee_dash_range", 50 },
{ "total_attack_time_+_ms", 150 },
{ "melee_conditional_step_distance", 15 },
{ "blood_hunt_X_blood_loss_consumed_to_explode", 1 },
},
stats = {
"melee_defer_damage_prediction",
"is_area_damage",
"cannot_cause_bleeding",
"skill_track_enemy_blood_loss",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
[2] = {
label = "Explosion",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "blood_hunt",
baseFlags = {
attack = true,
melee = true,
area = true,
},
constantStats = {
{ "active_skill_base_area_of_effect_radius", 13 },
{ "blood_hunt_skill_area_of_effect_+%_final_per_X_blood_loss_consumed_up_to_500%", 10 },
{ "blood_hunt_explosion_%_blood_loss_to_deal_as_life_loss", 25 },
},
stats = {
"blood_hunt_X_blood_loss_consumed_for_skill_area_of_effect_+%_final",
"melee_defer_damage_prediction",
"is_area_damage",
"cannot_cause_bleeding",
"skill_track_enemy_blood_loss",
"precise_cursor_targeting_uses_contact_point_height_offset",
"display_statset_hide_usage_stats",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = { 1, statInterpolation = { 1, }, actorLevel = 1, },
[2] = { 1, baseMultiplier = 1.1, statInterpolation = { 1, }, actorLevel = 3.4519999027252, },
[3] = { 2, baseMultiplier = 1.21, statInterpolation = { 1, }, actorLevel = 6.7670001983643, },
[4] = { 3, baseMultiplier = 1.33, statInterpolation = { 1, }, actorLevel = 10.307999610901, },
[5] = { 7, baseMultiplier = 1.45, statInterpolation = { 1, }, actorLevel = 14.074999809265, },
[6] = { 12, baseMultiplier = 1.57, statInterpolation = { 1, }, actorLevel = 18.068000793457, },
[7] = { 18, baseMultiplier = 1.7, statInterpolation = { 1, }, actorLevel = 22.287000656128, },
[8] = { 25, baseMultiplier = 1.84, statInterpolation = { 1, }, actorLevel = 26.732000350952, },
[9] = { 37, baseMultiplier = 1.96, statInterpolation = { 1, }, actorLevel = 31.40299987793, },
[10] = { 54, baseMultiplier = 2.1, statInterpolation = { 1, }, actorLevel = 36.299999237061, },
[11] = { 79, baseMultiplier = 2.26, statInterpolation = { 1, }, actorLevel = 41.423000335693, },
[12] = { 113, baseMultiplier = 2.44, statInterpolation = { 1, }, actorLevel = 46.771999359131, },
[13] = { 151, baseMultiplier = 2.63, statInterpolation = { 1, }, actorLevel = 52.34700012207, },
[14] = { 203, baseMultiplier = 2.85, statInterpolation = { 1, }, actorLevel = 58.147998809814, },
[15] = { 223, baseMultiplier = 3.1, statInterpolation = { 1, }, actorLevel = 64.175003051758, },
[16] = { 246, baseMultiplier = 3.38, statInterpolation = { 1, }, actorLevel = 70.428001403809, },
[17] = { 272, baseMultiplier = 3.69, statInterpolation = { 1, }, actorLevel = 76.906997680664, },
[18] = { 302, baseMultiplier = 4.03, statInterpolation = { 1, }, actorLevel = 83.611999511719, },
[19] = { 339, baseMultiplier = 4.43, statInterpolation = { 1, }, actorLevel = 90.542999267578, },
[20] = { 381, baseMultiplier = 4.87, statInterpolation = { 1, }, actorLevel = 97.699996948242, },
[21] = { 429, baseMultiplier = 5.36, statInterpolation = { 1, }, actorLevel = 105.08300018311, },
[22] = { 482, baseMultiplier = 5.89, statInterpolation = { 1, }, actorLevel = 112.69200134277, },
[23] = { 541, baseMultiplier = 6.48, statInterpolation = { 1, }, actorLevel = 120.52700042725, },
[24] = { 608, baseMultiplier = 7.13, statInterpolation = { 1, }, actorLevel = 128.58799743652, },
[25] = { 683, baseMultiplier = 7.84, statInterpolation = { 1, }, actorLevel = 136.875, },
[26] = { 767, baseMultiplier = 8.62, statInterpolation = { 1, }, actorLevel = 145.38800048828, },
[27] = { 862, baseMultiplier = 9.49, statInterpolation = { 1, }, actorLevel = 154.12699890137, },
[28] = { 969, baseMultiplier = 10.44, statInterpolation = { 1, }, actorLevel = 163.09199523926, },
[29] = { 1089, baseMultiplier = 11.48, statInterpolation = { 1, }, actorLevel = 172.28300476074, },
[30] = { 1223, baseMultiplier = 12.63, statInterpolation = { 1, }, actorLevel = 181.69999694824, },
[31] = { 1296, baseMultiplier = 13.89, statInterpolation = { 1, }, actorLevel = 191.34300231934, },
[32] = { 1374, baseMultiplier = 15.28, statInterpolation = { 1, }, actorLevel = 201.21200561523, },
[33] = { 1457, baseMultiplier = 16.81, statInterpolation = { 1, }, actorLevel = 211.30700683594, },
[34] = { 1544, baseMultiplier = 18.49, statInterpolation = { 1, }, actorLevel = 221.62800598145, },
[35] = { 1637, baseMultiplier = 20.34, statInterpolation = { 1, }, actorLevel = 232.17500305176, },
[36] = { 1735, baseMultiplier = 22.37, statInterpolation = { 1, }, actorLevel = 242.94799804688, },
[37] = { 1839, baseMultiplier = 24.61, statInterpolation = { 1, }, actorLevel = 253.94700622559, },
[38] = { 1949, baseMultiplier = 27.07, statInterpolation = { 1, }, actorLevel = 265.17199707031, },
[39] = { 2066, baseMultiplier = 29.78, statInterpolation = { 1, }, actorLevel = 276.62298583984, },
[40] = { 2190, baseMultiplier = 32.75, statInterpolation = { 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["BloodhoundsMarkPlayer"] = {
name = "Bloodhound's Mark",
baseTypeName = "Bloodhound's Mark",
color = 2,
description = "Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.",
skillTypes = { [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Unleashable] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Mark] = true, [SkillType.Limit] = true, [SkillType.Physical] = true, [SkillType.UsableWhileMounted] = true, [SkillType.Cooldown] = true, },
castTime = 0.5,
qualityStats = {
{ "hunters_mark_%_of_phys_damage_over_time_as_build_up", 2.5 },
},
levels = {
[1] = { cooldown = 0.5, levelRequirement = 0, storedUses = 1, cost = { Mana = 18, }, },
[2] = { cooldown = 0.5, levelRequirement = 3, storedUses = 1, cost = { Mana = 20, }, },
[3] = { cooldown = 0.5, levelRequirement = 6, storedUses = 1, cost = { Mana = 23, }, },
[4] = { cooldown = 0.5, levelRequirement = 10, storedUses = 1, cost = { Mana = 25, }, },
[5] = { cooldown = 0.5, levelRequirement = 14, storedUses = 1, cost = { Mana = 28, }, },
[6] = { cooldown = 0.5, levelRequirement = 18, storedUses = 1, cost = { Mana = 31, }, },
[7] = { cooldown = 0.5, levelRequirement = 22, storedUses = 1, cost = { Mana = 33, }, },
[8] = { cooldown = 0.5, levelRequirement = 26, storedUses = 1, cost = { Mana = 36, }, },
[9] = { cooldown = 0.5, levelRequirement = 31, storedUses = 1, cost = { Mana = 39, }, },
[10] = { cooldown = 0.5, levelRequirement = 36, storedUses = 1, cost = { Mana = 42, }, },
[11] = { cooldown = 0.5, levelRequirement = 41, storedUses = 1, cost = { Mana = 46, }, },
[12] = { cooldown = 0.5, levelRequirement = 46, storedUses = 1, cost = { Mana = 49, }, },
[13] = { cooldown = 0.5, levelRequirement = 52, storedUses = 1, cost = { Mana = 52, }, },
[14] = { cooldown = 0.5, levelRequirement = 58, storedUses = 1, cost = { Mana = 56, }, },
[15] = { cooldown = 0.5, levelRequirement = 64, storedUses = 1, cost = { Mana = 59, }, },
[16] = { cooldown = 0.5, levelRequirement = 66, storedUses = 1, cost = { Mana = 63, }, },
[17] = { cooldown = 0.5, levelRequirement = 72, storedUses = 1, cost = { Mana = 67, }, },
[18] = { cooldown = 0.5, levelRequirement = 78, storedUses = 1, cost = { Mana = 71, }, },
[19] = { cooldown = 0.5, levelRequirement = 84, storedUses = 1, cost = { Mana = 75, }, },
[20] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 79, }, },
[21] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 83, }, },
[22] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 88, }, },
[23] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 92, }, },
[24] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 97, }, },
[25] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 102, }, },
[26] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 107, }, },
[27] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 112, }, },
[28] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 117, }, },
[29] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 123, }, },
[30] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 128, }, },
[31] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 134, }, },
[32] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 140, }, },
[33] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 146, }, },
[34] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 152, }, },
[35] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 159, }, },
[36] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 166, }, },
[37] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 172, }, },
[38] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 179, }, },
[39] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 187, }, },
[40] = { cooldown = 0.5, levelRequirement = 90, storedUses = 1, cost = { Mana = 194, }, },
},
statSets = {
[1] = {
label = "Mark",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "bloodhounds_mark",
baseFlags = {
},
constantStats = {
{ "base_skill_effect_duration", 8000 },
{ "movement_speed_+%_final_while_performing_action", -70 },
{ "movement_speed_acceleration_+%_per_second_while_performing_action", 160 },
{ "movement_speed_while_performing_action_locked_duration_%", 50 },
{ "number_of_marks_allowed_per_type", 1 },
{ "hunters_mark_%_of_max_threshold_to_trigger_explosion_on_death", 5 },
{ "hunters_mark_%_of_phys_damage_over_time_as_build_up", 300 },
},
stats = {
"base_deal_no_damage",
"can_perform_skill_while_moving",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
}
}
skills["BloodhoundsMarkExplosionPlayer"] = {
name = "Bloodhound's Mark Explosion",
hidden = true,
description = "A violent explosion of blood that deals Attack damage but does not use your weapon's damage.",
skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.UseGlobalStats] = true, [SkillType.NoAttackOrCastTime] = true, [SkillType.AttackInPlace] = true, },
castTime = 1,
qualityStats = {
},
levels = {
[1] = { critChance = 5, levelRequirement = 0, },
[2] = { baseMultiplier = 1.1, critChance = 5, levelRequirement = 0, },
[3] = { baseMultiplier = 1.22, critChance = 5, levelRequirement = 0, },
[4] = { baseMultiplier = 1.33, critChance = 5, levelRequirement = 0, },
[5] = { baseMultiplier = 1.45, critChance = 5, levelRequirement = 0, },
[6] = { baseMultiplier = 1.57, critChance = 5, levelRequirement = 0, },
[7] = { baseMultiplier = 1.7, critChance = 5, levelRequirement = 0, },
[8] = { baseMultiplier = 1.82, critChance = 5, levelRequirement = 0, },
[9] = { baseMultiplier = 1.93, critChance = 5, levelRequirement = 0, },
[10] = { baseMultiplier = 2.05, critChance = 5, levelRequirement = 0, },
[11] = { baseMultiplier = 2.19, critChance = 5, levelRequirement = 0, },
[12] = { baseMultiplier = 2.33, critChance = 5, levelRequirement = 0, },
[13] = { baseMultiplier = 2.49, critChance = 5, levelRequirement = 0, },
[14] = { baseMultiplier = 2.66, critChance = 5, levelRequirement = 0, },
[15] = { baseMultiplier = 2.85, critChance = 5, levelRequirement = 0, },
[16] = { baseMultiplier = 3.05, critChance = 5, levelRequirement = 0, },
[17] = { baseMultiplier = 3.28, critChance = 5, levelRequirement = 0, },
[18] = { baseMultiplier = 3.52, critChance = 5, levelRequirement = 0, },
[19] = { baseMultiplier = 3.79, critChance = 5, levelRequirement = 0, },
[20] = { baseMultiplier = 4.08, critChance = 5, levelRequirement = 0, },
[21] = { baseMultiplier = 4.4, critChance = 5, levelRequirement = 0, },
[22] = { baseMultiplier = 4.74, critChance = 5, levelRequirement = 0, },
[23] = { baseMultiplier = 5.1, critChance = 5, levelRequirement = 0, },
[24] = { baseMultiplier = 5.5, critChance = 5, levelRequirement = 0, },
[25] = { baseMultiplier = 5.92, critChance = 5, levelRequirement = 0, },
[26] = { baseMultiplier = 6.38, critChance = 5, levelRequirement = 0, },
[27] = { baseMultiplier = 6.88, critChance = 5, levelRequirement = 0, },
[28] = { baseMultiplier = 7.41, critChance = 5, levelRequirement = 0, },
[29] = { baseMultiplier = 7.98, critChance = 5, levelRequirement = 0, },
[30] = { baseMultiplier = 8.6, critChance = 5, levelRequirement = 0, },
[31] = { baseMultiplier = 9.26, critChance = 5, levelRequirement = 0, },
[32] = { baseMultiplier = 9.98, critChance = 5, levelRequirement = 0, },
[33] = { baseMultiplier = 10.75, critChance = 5, levelRequirement = 0, },
[34] = { baseMultiplier = 11.58, critChance = 5, levelRequirement = 0, },
[35] = { baseMultiplier = 12.47, critChance = 5, levelRequirement = 0, },
[36] = { baseMultiplier = 13.44, critChance = 5, levelRequirement = 0, },
[37] = { baseMultiplier = 14.48, critChance = 5, levelRequirement = 0, },
[38] = { baseMultiplier = 15.59, critChance = 5, levelRequirement = 0, },
[39] = { baseMultiplier = 16.8, critChance = 5, levelRequirement = 0, },
[40] = { baseMultiplier = 18.1, critChance = 5, levelRequirement = 0, },
},
statSets = {
[1] = {
label = "Explosion",
baseEffectiveness = 2.2999999523163,
incrementalEffectiveness = 0.27349999547005,
statDescriptionScope = "bloodhounds_mark_explosion",
baseFlags = {
nonWeaponAttack = true,
area = true,
},
constantStats = {
{ "active_skill_base_area_of_effect_radius", 26 },
{ "hunters_mark_explosion_area_of_effect_+%_final_from_buildup", 100 },
{ "chance_to_trigger_hunters_mark_explosion_%", 100 },
{ "hunters_mark_buildup_%_as_explosion_damage_+%_final", 100 },
},
stats = {
"main_hand_weapon_minimum_physical_damage",
"main_hand_weapon_maximum_physical_damage",
"display_statset_hide_usage_stats",
"replace_main_hand_unarmed_attack_stats_with_nothing_type",
"base_skill_show_average_damage_instead_of_dps",
"cannot_cause_bleeding",
"triggerable_in_any_set",
"is_area_damage",
},
notMinionStat = {
"main_hand_weapon_minimum_physical_damage",
"main_hand_weapon_maximum_physical_damage",
},
levels = {
[1] = { 7, 11, statInterpolation = { 1, 1, }, actorLevel = 1, },
[2] = { 12, 18, statInterpolation = { 1, 1, }, actorLevel = 3.4519999027252, },
[3] = { 18, 28, statInterpolation = { 1, 1, }, actorLevel = 6.7670001983643, },
[4] = { 25, 38, statInterpolation = { 1, 1, }, actorLevel = 10.307999610901, },
[5] = { 33, 49, statInterpolation = { 1, 1, }, actorLevel = 14.074999809265, },
[6] = { 41, 61, statInterpolation = { 1, 1, }, actorLevel = 18.068000793457, },
[7] = { 49, 73, statInterpolation = { 1, 1, }, actorLevel = 22.287000656128, },
[8] = { 57, 86, statInterpolation = { 1, 1, }, actorLevel = 26.732000350952, },
[9] = { 67, 100, statInterpolation = { 1, 1, }, actorLevel = 31.40299987793, },
[10] = { 76, 114, statInterpolation = { 1, 1, }, actorLevel = 36.299999237061, },
[11] = { 86, 129, statInterpolation = { 1, 1, }, actorLevel = 41.423000335693, },
[12] = { 97, 145, statInterpolation = { 1, 1, }, actorLevel = 46.771999359131, },
[13] = { 108, 161, statInterpolation = { 1, 1, }, actorLevel = 52.34700012207, },
[14] = { 119, 178, statInterpolation = { 1, 1, }, actorLevel = 58.147998809814, },
[15] = { 131, 196, statInterpolation = { 1, 1, }, actorLevel = 64.175003051758, },
[16] = { 143, 214, statInterpolation = { 1, 1, }, actorLevel = 70.428001403809, },
[17] = { 156, 233, statInterpolation = { 1, 1, }, actorLevel = 76.906997680664, },
[18] = { 169, 253, statInterpolation = { 1, 1, }, actorLevel = 83.611999511719, },
[19] = { 182, 273, statInterpolation = { 1, 1, }, actorLevel = 90.542999267578, },
[20] = { 196, 294, statInterpolation = { 1, 1, }, actorLevel = 97.699996948242, },
[21] = { 211, 316, statInterpolation = { 1, 1, }, actorLevel = 105.08300018311, },
[22] = { 226, 338, statInterpolation = { 1, 1, }, actorLevel = 112.69200134277, },
[23] = { 241, 361, statInterpolation = { 1, 1, }, actorLevel = 120.52700042725, },
[24] = { 257, 385, statInterpolation = { 1, 1, }, actorLevel = 128.58799743652, },
[25] = { 273, 409, statInterpolation = { 1, 1, }, actorLevel = 136.875, },
[26] = { 289, 434, statInterpolation = { 1, 1, }, actorLevel = 145.38800048828, },
[27] = { 307, 460, statInterpolation = { 1, 1, }, actorLevel = 154.12699890137, },
[28] = { 324, 486, statInterpolation = { 1, 1, }, actorLevel = 163.09199523926, },
[29] = { 342, 513, statInterpolation = { 1, 1, }, actorLevel = 172.28300476074, },
[30] = { 360, 541, statInterpolation = { 1, 1, }, actorLevel = 181.69999694824, },
[31] = { 379, 569, statInterpolation = { 1, 1, }, actorLevel = 191.34300231934, },
[32] = { 399, 598, statInterpolation = { 1, 1, }, actorLevel = 201.21200561523, },
[33] = { 418, 628, statInterpolation = { 1, 1, }, actorLevel = 211.30700683594, },
[34] = { 439, 658, statInterpolation = { 1, 1, }, actorLevel = 221.62800598145, },
[35] = { 459, 689, statInterpolation = { 1, 1, }, actorLevel = 232.17500305176, },
[36] = { 480, 720, statInterpolation = { 1, 1, }, actorLevel = 242.94799804688, },
[37] = { 502, 753, statInterpolation = { 1, 1, }, actorLevel = 253.94700622559, },
[38] = { 524, 785, statInterpolation = { 1, 1, }, actorLevel = 265.17199707031, },
[39] = { 546, 819, statInterpolation = { 1, 1, }, actorLevel = 276.62298583984, },
[40] = { 569, 853, statInterpolation = { 1, 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["CombatFrenzyPlayer"] = {
name = "Combat Frenzy",
baseTypeName = "Combat Frenzy",
color = 2,
description = "While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.",
skillTypes = { [SkillType.OngoingSkill] = true, [SkillType.HasReservation] = true, [SkillType.Buff] = true, [SkillType.Persistent] = true, [SkillType.GeneratesCharges] = true, [SkillType.AttackInPlace] = true, },
castTime = 1,
qualityStats = {
{ "chance_to_gain_1_more_charge_%", 0.5 },
},
levels = {
[1] = { levelRequirement = 0, spiritReservationFlat = 30, },
[2] = { levelRequirement = 3, spiritReservationFlat = 30, },
[3] = { levelRequirement = 6, spiritReservationFlat = 30, },
[4] = { levelRequirement = 10, spiritReservationFlat = 30, },
[5] = { levelRequirement = 14, spiritReservationFlat = 30, },
[6] = { levelRequirement = 18, spiritReservationFlat = 30, },
[7] = { levelRequirement = 22, spiritReservationFlat = 30, },
[8] = { levelRequirement = 26, spiritReservationFlat = 30, },
[9] = { levelRequirement = 31, spiritReservationFlat = 30, },
[10] = { levelRequirement = 36, spiritReservationFlat = 30, },
[11] = { levelRequirement = 41, spiritReservationFlat = 30, },
[12] = { levelRequirement = 46, spiritReservationFlat = 30, },
[13] = { levelRequirement = 52, spiritReservationFlat = 30, },
[14] = { levelRequirement = 58, spiritReservationFlat = 30, },
[15] = { levelRequirement = 64, spiritReservationFlat = 30, },
[16] = { levelRequirement = 66, spiritReservationFlat = 30, },
[17] = { levelRequirement = 72, spiritReservationFlat = 30, },
[18] = { levelRequirement = 78, spiritReservationFlat = 30, },
[19] = { levelRequirement = 84, spiritReservationFlat = 30, },
[20] = { levelRequirement = 90, spiritReservationFlat = 30, },
[21] = { levelRequirement = 90, spiritReservationFlat = 30, },
[22] = { levelRequirement = 90, spiritReservationFlat = 30, },
[23] = { levelRequirement = 90, spiritReservationFlat = 30, },
[24] = { levelRequirement = 90, spiritReservationFlat = 30, },
[25] = { levelRequirement = 90, spiritReservationFlat = 30, },
[26] = { levelRequirement = 90, spiritReservationFlat = 30, },
[27] = { levelRequirement = 90, spiritReservationFlat = 30, },
[28] = { levelRequirement = 90, spiritReservationFlat = 30, },
[29] = { levelRequirement = 90, spiritReservationFlat = 30, },
[30] = { levelRequirement = 90, spiritReservationFlat = 30, },
[31] = { levelRequirement = 90, spiritReservationFlat = 30, },
[32] = { levelRequirement = 90, spiritReservationFlat = 30, },
[33] = { levelRequirement = 90, spiritReservationFlat = 30, },
[34] = { levelRequirement = 90, spiritReservationFlat = 30, },
[35] = { levelRequirement = 90, spiritReservationFlat = 30, },
[36] = { levelRequirement = 90, spiritReservationFlat = 30, },
[37] = { levelRequirement = 90, spiritReservationFlat = 30, },
[38] = { levelRequirement = 90, spiritReservationFlat = 30, },
[39] = { levelRequirement = 90, spiritReservationFlat = 30, },
[40] = { levelRequirement = 90, spiritReservationFlat = 30, },
},
statSets = {
[1] = {
label = "Combat Frenzy",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "combat_frenzy",
statMap = {
["skill_combat_frenzy_x_ms_cooldown"] = {
mod("CombatFrenzyCooldown", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Combat Frenzy" }),
div = 1000,
},
},
baseFlags = {
buff = true,
},
stats = {
"skill_combat_frenzy_x_ms_cooldown",
"base_deal_no_damage",
},
levels = {
[1] = { 8000, statInterpolation = { 1, }, actorLevel = 1, },
[2] = { 7900, statInterpolation = { 1, }, actorLevel = 3.4519999027252, },
[3] = { 7800, statInterpolation = { 1, }, actorLevel = 6.7670001983643, },
[4] = { 7700, statInterpolation = { 1, }, actorLevel = 10.307999610901, },
[5] = { 7600, statInterpolation = { 1, }, actorLevel = 14.074999809265, },
[6] = { 7500, statInterpolation = { 1, }, actorLevel = 18.068000793457, },
[7] = { 7400, statInterpolation = { 1, }, actorLevel = 22.287000656128, },
[8] = { 7300, statInterpolation = { 1, }, actorLevel = 26.732000350952, },
[9] = { 7200, statInterpolation = { 1, }, actorLevel = 31.40299987793, },
[10] = { 7100, statInterpolation = { 1, }, actorLevel = 36.299999237061, },
[11] = { 7000, statInterpolation = { 1, }, actorLevel = 41.423000335693, },
[12] = { 6900, statInterpolation = { 1, }, actorLevel = 46.771999359131, },
[13] = { 6800, statInterpolation = { 1, }, actorLevel = 52.34700012207, },
[14] = { 6700, statInterpolation = { 1, }, actorLevel = 58.147998809814, },
[15] = { 6600, statInterpolation = { 1, }, actorLevel = 64.175003051758, },
[16] = { 6500, statInterpolation = { 1, }, actorLevel = 70.428001403809, },
[17] = { 6400, statInterpolation = { 1, }, actorLevel = 76.906997680664, },
[18] = { 6300, statInterpolation = { 1, }, actorLevel = 83.611999511719, },
[19] = { 6200, statInterpolation = { 1, }, actorLevel = 90.542999267578, },
[20] = { 6100, statInterpolation = { 1, }, actorLevel = 97.699996948242, },
[21] = { 6000, statInterpolation = { 1, }, actorLevel = 105.08300018311, },
[22] = { 5900, statInterpolation = { 1, }, actorLevel = 112.69200134277, },
[23] = { 5800, statInterpolation = { 1, }, actorLevel = 120.52700042725, },
[24] = { 5700, statInterpolation = { 1, }, actorLevel = 128.58799743652, },
[25] = { 5600, statInterpolation = { 1, }, actorLevel = 136.875, },
[26] = { 5500, statInterpolation = { 1, }, actorLevel = 145.38800048828, },
[27] = { 5400, statInterpolation = { 1, }, actorLevel = 154.12699890137, },
[28] = { 5300, statInterpolation = { 1, }, actorLevel = 163.09199523926, },
[29] = { 5200, statInterpolation = { 1, }, actorLevel = 172.28300476074, },
[30] = { 5100, statInterpolation = { 1, }, actorLevel = 181.69999694824, },
[31] = { 5050, statInterpolation = { 1, }, actorLevel = 191.34300231934, },
[32] = { 5000, statInterpolation = { 1, }, actorLevel = 201.21200561523, },
[33] = { 4950, statInterpolation = { 1, }, actorLevel = 211.30700683594, },
[34] = { 4900, statInterpolation = { 1, }, actorLevel = 221.62800598145, },
[35] = { 4850, statInterpolation = { 1, }, actorLevel = 232.17500305176, },
[36] = { 4800, statInterpolation = { 1, }, actorLevel = 242.94799804688, },
[37] = { 4750, statInterpolation = { 1, }, actorLevel = 253.94700622559, },
[38] = { 4700, statInterpolation = { 1, }, actorLevel = 265.17199707031, },
[39] = { 4650, statInterpolation = { 1, }, actorLevel = 276.62298583984, },
[40] = { 4600, statInterpolation = { 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["SummonBeastPlayer"] = {
name = "Companion: {0}",
baseTypeName = "Companion: {0}",
minionList = {
},
color = 2,
description = "Summon a Reviving Beast Companion to aid you in combat.",
skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.Companion] = true, [SkillType.CreatesCompanion] = true, [SkillType.AttackInPlace] = true, },
minionSkillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.Chains] = true, [SkillType.Duration] = true, [SkillType.SummonsTotem] = true, [SkillType.Trapped] = true, [SkillType.RemoteMined] = true, [SkillType.DamageOverTime] = true, [SkillType.Channel] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Cooldown] = true, [SkillType.Barrageable] = true, [SkillType.Cascadable] = true, },
castTime = 1,
qualityStats = {
{ "base_reservation_efficiency_+%", 0.5 },
},
levels = {
[1] = { levelRequirement = 0, },
[2] = { levelRequirement = 3, },
[3] = { levelRequirement = 6, },
[4] = { levelRequirement = 10, },
[5] = { levelRequirement = 14, },
[6] = { levelRequirement = 18, },
[7] = { levelRequirement = 22, },
[8] = { levelRequirement = 26, },
[9] = { levelRequirement = 31, },
[10] = { levelRequirement = 36, },
[11] = { levelRequirement = 41, },
[12] = { levelRequirement = 46, },
[13] = { levelRequirement = 52, },
[14] = { levelRequirement = 58, },
[15] = { levelRequirement = 64, },
[16] = { levelRequirement = 66, },
[17] = { levelRequirement = 72, },
[18] = { levelRequirement = 78, },
[19] = { levelRequirement = 84, },
[20] = { levelRequirement = 90, },
[21] = { levelRequirement = 90, },
[22] = { levelRequirement = 90, },
[23] = { levelRequirement = 90, },
[24] = { levelRequirement = 90, },
[25] = { levelRequirement = 90, },
[26] = { levelRequirement = 90, },
[27] = { levelRequirement = 90, },
[28] = { levelRequirement = 90, },
[29] = { levelRequirement = 90, },
[30] = { levelRequirement = 90, },
[31] = { levelRequirement = 90, },
[32] = { levelRequirement = 90, },
[33] = { levelRequirement = 90, },
[34] = { levelRequirement = 90, },
[35] = { levelRequirement = 90, },
[36] = { levelRequirement = 90, },
[37] = { levelRequirement = 90, },
[38] = { levelRequirement = 90, },
[39] = { levelRequirement = 90, },
[40] = { levelRequirement = 90, },
},
statSets = {
[1] = {
label = "Minion Info",
baseEffectiveness = 0,
incrementalEffectiveness = 0.092720001935959,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
spell = true,
minion = true,
summonBeast = true,
duration = true,
permanentMinion = true,
},
baseMods = {
mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", 25) }), --Server side damage mod added in 0.3,
},
constantStats = {
{ "minion_base_resummon_time_ms", 12000 },
},
stats = {
"is_resummoning_minion",
"display_statset_no_hit_damage",
"monster_no_life_es_scaling_from_rarity",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
}
}
skills["CullTheWeakPlayer"] = {
name = "Cull the Weak",
baseTypeName = "Cull the Weak",
color = 2,
description = "Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.",
skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.GeneratesCharges] = true, },
weaponTypes = {
["Spear"] = true,
},
castTime = 1,
qualityStats = {
{ "chance_to_gain_1_more_charge_%", 1 },
},
levels = {
[1] = { attackSpeedMultiplier = -40, baseMultiplier = 0.5, levelRequirement = 0, cost = { Mana = 6, }, },
[2] = { attackSpeedMultiplier = -40, baseMultiplier = 0.55, levelRequirement = 3, cost = { Mana = 7, }, },
[3] = { attackSpeedMultiplier = -40, baseMultiplier = 0.6, levelRequirement = 6, cost = { Mana = 9, }, },
[4] = { attackSpeedMultiplier = -40, baseMultiplier = 0.66, levelRequirement = 10, cost = { Mana = 10, }, },
[5] = { attackSpeedMultiplier = -40, baseMultiplier = 0.71, levelRequirement = 14, cost = { Mana = 11, }, },
[6] = { attackSpeedMultiplier = -40, baseMultiplier = 0.77, levelRequirement = 18, cost = { Mana = 12, }, },
[7] = { attackSpeedMultiplier = -40, baseMultiplier = 0.82, levelRequirement = 22, cost = { Mana = 14, }, },
[8] = { attackSpeedMultiplier = -40, baseMultiplier = 0.87, levelRequirement = 26, cost = { Mana = 16, }, },
[9] = { attackSpeedMultiplier = -40, baseMultiplier = 0.91, levelRequirement = 31, cost = { Mana = 17, }, },
[10] = { attackSpeedMultiplier = -40, baseMultiplier = 0.96, levelRequirement = 36, cost = { Mana = 19, }, },
[11] = { attackSpeedMultiplier = -40, baseMultiplier = 1.01, levelRequirement = 41, cost = { Mana = 21, }, },
[12] = { attackSpeedMultiplier = -40, baseMultiplier = 1.06, levelRequirement = 46, cost = { Mana = 23, }, },
[13] = { attackSpeedMultiplier = -40, baseMultiplier = 1.11, levelRequirement = 52, cost = { Mana = 25, }, },
[14] = { attackSpeedMultiplier = -40, baseMultiplier = 1.16, levelRequirement = 58, cost = { Mana = 28, }, },
[15] = { attackSpeedMultiplier = -40, baseMultiplier = 1.22, levelRequirement = 64, cost = { Mana = 30, }, },
[16] = { attackSpeedMultiplier = -40, baseMultiplier = 1.28, levelRequirement = 66, cost = { Mana = 33, }, },
[17] = { attackSpeedMultiplier = -40, baseMultiplier = 1.35, levelRequirement = 72, cost = { Mana = 36, }, },
[18] = { attackSpeedMultiplier = -40, baseMultiplier = 1.41, levelRequirement = 78, cost = { Mana = 39, }, },
[19] = { attackSpeedMultiplier = -40, baseMultiplier = 1.49, levelRequirement = 84, cost = { Mana = 42, }, },
[20] = { attackSpeedMultiplier = -40, baseMultiplier = 1.56, levelRequirement = 90, cost = { Mana = 46, }, },
[21] = { attackSpeedMultiplier = -40, baseMultiplier = 1.64, levelRequirement = 90, cost = { Mana = 49, }, },
[22] = { attackSpeedMultiplier = -40, baseMultiplier = 1.72, levelRequirement = 90, cost = { Mana = 53, }, },
[23] = { attackSpeedMultiplier = -40, baseMultiplier = 1.81, levelRequirement = 90, cost = { Mana = 57, }, },
[24] = { attackSpeedMultiplier = -40, baseMultiplier = 1.9, levelRequirement = 90, cost = { Mana = 62, }, },
[25] = { attackSpeedMultiplier = -40, baseMultiplier = 1.99, levelRequirement = 90, cost = { Mana = 66, }, },
[26] = { attackSpeedMultiplier = -40, baseMultiplier = 2.09, levelRequirement = 90, cost = { Mana = 71, }, },
[27] = { attackSpeedMultiplier = -40, baseMultiplier = 2.19, levelRequirement = 90, cost = { Mana = 76, }, },
[28] = { attackSpeedMultiplier = -40, baseMultiplier = 2.3, levelRequirement = 90, cost = { Mana = 82, }, },
[29] = { attackSpeedMultiplier = -40, baseMultiplier = 2.42, levelRequirement = 90, cost = { Mana = 88, }, },