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DzikriMuhammad.cpp
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47 lines (40 loc) · 1.27 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveCube : MonoBehaviour
{
public Transform box;
public GameObject peluru;
public float speed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKey(KeyCode.W)){
float x = box.position.x;
float y = box.position.y;
float z = box.position.z + speed;
box.position = new Vector3(x, y, z);
}else if(Input.GetKey(KeyCode.A)){
float x = box.position.x - speed;
float y = box.position.y;
float z = box.position.z;
box.position = new Vector3(x, y, z);
}else if(Input.GetKey(KeyCode.D)){
float x = box.position.x + speed;
float y = box.position.y;
float z = box.position.z;
box.position = new Vector3(x, y, z);
}else if(Input.GetKey(KeyCode.S)){
float x = box.position.x;
float y = box.position.y;
float z = box.position.z - speed;
box.position = new Vector3(x, y, z);
}else if(Input.GetMouseButton(0)){
Instantiate(peluru);
}
}
}