88#include " dataLoader.hpp"
99
1010// Arcieve local structs
11- zip_t * archieve ; // Archieve with all data
11+ static zip_t * archive ; // Archive with all data
1212
1313// Counters of loaded files
1414static Uint8 loadedImages;
1515static Uint8 loadedAnimations;
1616static Uint8 loadedMusics;
1717static Uint8 loadedSounds;
1818
19- // Function of open archieve and setting base password
20- zip_t * openArchieve (std::string archieveName ){
21- // Open archieve with need name
22- archieve = zip_open (archieveName .std ::string::c_str (), ZIP_RDONLY, NULL );
19+ // Function of open archive and setting base password
20+ zip_t * openarchive (std::string archiveName ){
21+ // Open archive with need name
22+ archive = zip_open (archiveName .std ::string::c_str (), ZIP_RDONLY, NULL );
2323
2424 #if PASSWORD
25- zip_set_default_password (archieve , PASSWORD);
25+ zip_set_default_password (archive , PASSWORD);
2626 #endif
2727
28- // Returning archieve for checking correction
29- return archieve ;
28+ // Returning archive for checking correction
29+ return archive ;
3030};
3131
32- // Function of getting data of archieve file
33- static inline SDL_RWops* dataFromArchieve (const char * name){
32+ // Function of getting data of archive file
33+ static inline SDL_RWops* dataFromarchive (const char * name){
3434 // Openning need file
35- zip_file_t * file = zip_fopen_encrypted (archieve , name, 0 , PASSWORD);
35+ zip_file_t * file = zip_fopen_encrypted (archive , name, 0 , PASSWORD);
3636
3737 zip_stat_t st;
38- zip_stat (archieve , name, 0 , &st); // Getting data of current file
38+ zip_stat (archive , name, 0 , &st); // Getting data of current file
3939 // Checking correction of file
4040 if (st.size == 0 ){
4141 return NULL ;
@@ -56,7 +56,7 @@ static inline SDL_RWops* dataFromArchieve(const char* name){
5656// Function of loading game icone
5757static unsigned loadIcone (const char * name){
5858 // Getting icone data
59- SDL_RWops* tempRW = dataFromArchieve (name);
59+ SDL_RWops* tempRW = dataFromarchive (name);
6060
6161 // Setting window icone
6262 SDL_Surface* iconeImage = IMG_LoadICO_RW (tempRW);
@@ -72,7 +72,7 @@ static unsigned loadIcone(const char* name){
7272// Functions of loading selected image file
7373static void loadPicture (const char * name, IMG_names number){
7474 // Getting selected picture data
75- SDL_RWops* tempRW = dataFromArchieve (name);
75+ SDL_RWops* tempRW = dataFromarchive (name);
7676 // Creating texture from data
7777 Textures[number] = SDL_CreateTextureFromSurface (app.renderer , IMG_LoadPNG_RW (tempRW));
7878 SDL_RWclose (tempRW);
@@ -86,7 +86,7 @@ static void loadPicture(const char* name, IMG_names number){
8686// Function of loading selected GIF animation
8787static void loadAnimation (const char * name, ANI_names number){
8888 // Getting selected animation data
89- SDL_RWops* tempRW = dataFromArchieve (name);
89+ SDL_RWops* tempRW = dataFromarchive (name);
9090 // Creating animation from data
9191 Animations[number] = IMG_LoadAnimation_RW (tempRW, 0 );
9292 SDL_RWclose (tempRW);
@@ -100,7 +100,7 @@ static void loadAnimation(const char* name, ANI_names number){
100100// Function of loading selected music file
101101static void loadMusic (const char * name, MUS_names number){
102102 // Getting selected music track data
103- SDL_RWops* tempRW = dataFromArchieve (name);
103+ SDL_RWops* tempRW = dataFromarchive (name);
104104 // Creating music track from data
105105 Musics[number] = Mix_LoadMUSType_RW (tempRW, MUS_MP3, 0 );
106106 // Animations[number] = IMG_LoadAnimation_RW(tempRW, 1);
@@ -115,7 +115,7 @@ static void loadMusic(const char* name, MUS_names number){
115115// Function of loading selected sound
116116static void loadSound (const char * name, SND_names number){
117117 // Getting selected sound data
118- SDL_RWops* tempRW = dataFromArchieve (name);
118+ SDL_RWops* tempRW = dataFromarchive (name);
119119 // Creating sound from data
120120 Sounds[number] = Mix_LoadWAV_RW (tempRW, 0 );
121121 // Animations[number] = IMG_LoadAnimation_RW(tempRW, 1);
@@ -130,10 +130,10 @@ static void loadSound(const char* name, SND_names number){
130130// Function of loading font
131131static unsigned loadFont (const char * name){
132132 // Openning font file
133- zip_file_t * file = zip_fopen_encrypted (archieve , name, 0 , PASSWORD);
133+ zip_file_t * file = zip_fopen_encrypted (archive , name, 0 , PASSWORD);
134134
135135 zip_stat_t st;
136- zip_stat (archieve , name, 0 , &st); // Getting data from file
136+ zip_stat (archive , name, 0 , &st); // Getting data from file
137137 // Checking correction of file
138138 if (st.size == 0 ){
139139 return 0 ;
@@ -165,7 +165,6 @@ static unsigned loadAllImages(){
165165 // Game background
166166 loadPicture (" img/kletka_svet.png" , IMG_BACK_LIGHT);
167167 loadPicture (" img/kletka_tyma.png" , IMG_BACK_DARK);
168- loadPicture (" img/none.png" , IMG_BACK);
169168 // Game sprites
170169 // Eatable objects
171170 loadPicture (" img/Apple.png" , IMG_APPLE);
@@ -215,13 +214,13 @@ static unsigned loadAllSounds(){
215214};
216215
217216void loadData (std::string fileName){
218- // Opening archieve
219- if (openArchieve (fileName) == NULL ){
217+ // Opening archive
218+ if (openarchive (fileName) == NULL ){
220219 printf (" Can't load arcieve" );
221220 exit (ERR_FIL_OPN);
222221 }
223222
224- // Loading data from archieve
223+ // Loading data from archive
225224 if (loadIcone (" img/Game.ico" ) != ICO_count){
226225 printf (" Can't load game icone" );
227226 exit (ERR_FIL_ICO);
@@ -247,7 +246,8 @@ void loadData(std::string fileName){
247246 exit (ERR_FIL_FNT);
248247 }
249248
250- zip_close (archieve); // Closing archieve
249+ // Closing archive
250+ zip_close (archive);
251251}
252252
253253// Function of clearing all temporary data, loaded from arcieve
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