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Description
When changing which mesh/entity should be outlined, there is something weird that happens. The outline of the first outlined mesh is fine, but for the mesh that are outlined afterward are affected by some mask/stencil created by the previous outlined mesh.
This happens with all the OutlineMode possible values.
Following are some screenshots of a mesh that is first selected/outlined. Than the selection is changed to another mesh which cause this one to be outlined. Lastly the object that was selected/outlined first is selected/outlined again. But this time the outline is barely visible (most of it is "cropped").
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