If the camera is very close to an entity, its outline disappear
animated_fox example, only modified to include bevy-inspector-egui
and without bevy-inspector-egui
// Camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.3)),
));
// Camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.5)),
));