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README.md

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# PKRenderer
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A Vulkan Renderer
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Is a renderer developed for the implementation & testing of various rendering techniques using modern graphics APIs.
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The project is built for Windows using C++ 17, Visual Studio & MSVC and supports Vulkan as a rendering backend (DX12 support is planned).
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The goal of this project is to implement a similar system as seen in GLSLTestbed using vulkan as the primary graphics backend & DX12 as an alternative.
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##Preview
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***INSERT PREVIEW***
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##Features
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- Vulkan 1.2 Rendering Backend.
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- Dynamic scene material batching & instanced rendering.
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- Clustered forward rendering.
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- Volumetric fog & lighting.
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- Realtime global illumination (Voxel cone tracing).
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- Temporal reprojection for volumetrics & screen space GI.
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- Point, spot & directional lights.
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- Variance shadow mapping.
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- Cascaded shadow maps.
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- Light cookies.
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- Physically based shading.
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- HDR bloom.
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- Tone mapping & color grading.
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- Film grain.
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- Auto exposure.
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- Depth of field with auto focus.
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- Octahedron hdr environment maps.
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- Multi compile shader variants.
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- Asset hot reloading.
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## Planned Features
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- Hardware accelerated raytraced GI (deprecate VXGI).
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- Virtualized shared scene vertex buffer (improve performance by using multidraw indirect).
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- Mesh Skinning.
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- Serialized scene representation.
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- DX12 Rendering backend.
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- Improved bloom effect performance.
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- Current one is a quick direct port from GLSLTestbed which used bindless textures to avoid frame buffer switches. The same technique is unsupported on Vulkan.
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- Antialiasing.
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## Libraries & Other Dependencies
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- Windows 10 (Support for other platforms has not been tested/developed/verified).
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- C++ 17 support required.
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- Vulkan 1.2 support required.
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- [PKAssetTools](https://github.com/konstatoivanen/PKAssetTools)
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- [KTX](https://github.com/KhronosGroup/KTX-Software)
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- [yaml-cpp](https://github.com/jbeder/yaml-cpp)
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- [GLFW](https://www.glfw.org/)
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- [GLM](https://github.com/g-truc/glm)
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- [mikktspace](http://www.mikktspace.com/)
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- [VMA](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)

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