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"ModuleDescription": "The module provides eye and/or facial tracking for PC OpenXR runtimes only (e.g. Link/AirLink) via libalxr.",
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"UsageInstructions": "Set the active OpenXR runtime to the desired runtime and enable any relevant settings, start the runtime then run VRCFT. Details on config options/setup can be found on docs.vrcft.io or github repo.",
"ModuleDescription": "The module provides OpenXR eye and/or facial tracking for variety of standalone & wired headsets via remote ALXR clients.",
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"UsageInstructions": "Run VRCFT once and exit, add the client IP address to the generated ALXRModuleConfig.json desktop shortcut and run VRCFT. Details on other config options/setup can be found on docs.vrcft.io or github repo.",
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@@ -23,14 +23,18 @@ Both the ALXR local and remote modules currently support the following OpenXR ex
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|[XR_EXT_eye_gaze_interaction](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_eye_gaze_interaction)|[VDXR](https://github.com/mbucchia/VirtualDesktop-OpenXR), Pico 4 Pro/Enterprise, Pico Neo 3 Pro Eye, *Vive Pro Eye, Focus 3 / XR Elite add-ons, Magic Leap 2, WMR / Hololens 2, Varjo, Quest Pro (standalone runtime only), and more |
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|[XR_FB_eye_tracking_social](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_eye_tracking_social)| Quest Pro standalone & Link runtimes, [VDXR](https://github.com/mbucchia/VirtualDesktop-OpenXR)|
| XR_FB_face_tracking2 | Quest Pro standalone & Link runtimes |
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|[XR_FB_face_tracking](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_face_tracking)| Quest Pro standalone & Link runtimes, [VDXR](https://github.com/mbucchia/VirtualDesktop-OpenXR)|
A full list of supported runtimes/devices can be found [here](https://github.khronos.org/OpenXR-Inventory/extension_support.html#matrix).
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* Vive Pro Eye / Facial Tracker requires "Vive console for SteamVR" to be installed for OpenXR support.
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** Android XR supporting devices not yet known.
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## ALXR Local Module
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This module is exclusively for PC OpenXR runtimes on Windows such as Oculus's PC runtime for (Air)Link. It does not do any kind of VR streaming itself, runs completely standalone and does not require any additional software.
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`FaceTrackingDataSources` - Sets one or more data sources for face tracking. The following options are:
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*`"VisualSource"` - default, enable visual data source for face tracking.
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*`"AudioSource"` - enable audio data source for face tracking (not recommended).
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*`"AudioSource"` - enable audio data source for face tracking ([AudioToExpression](https://developers.meta.com/horizon/blog/audio-to-expression-mixed-reality-blendshapes-movement-sdk-avatars)).
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