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colliderplugin.rs
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158 lines (145 loc) · 6.02 KB
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use bevy::prelude::*;
use bevy::render::render_asset::RenderAsset;
use bevy_rapier3d::prelude::ComputedColliderShape::ConvexDecomposition;
use bevy_rapier3d::prelude::*;
#[derive(Debug, Default)]
pub struct ColliderBuilderPlugin;
impl Plugin for ColliderBuilderPlugin {
fn build(&self, app: &mut bevy::app::App) {
app.add_system(mesh_collider_create);
app.add_system_to_stage(CoreStage::PostUpdate, mesh_collider_transform);
app.insert_resource(Run((false, usize::MIN, usize::MIN)));
}
}
#[derive(Component)]
pub struct BetterParent((Entity, Handle<Scene>));
impl BetterParent {
pub fn new(e: Entity, handle: Handle<Scene>) -> BetterParent {
BetterParent((e, handle))
}
}
#[derive(Component)]
pub struct AddCollider((bool, Handle<Scene>));
impl AddCollider {
pub fn new(bool: bool, handle: Handle<Scene>) -> AddCollider {
AddCollider((bool, handle))
}
}
#[derive(Component)]
pub struct ConsumedCollider(Handle<Scene>);
impl ConsumedCollider {
pub fn new(handle: Handle<Scene>) -> ConsumedCollider {
ConsumedCollider(handle)
}
}
// Whether first loop is done, Total colliders to create, colliders finished
pub struct Run((bool, usize, usize));
pub fn mesh_collider_transform(
mut commands: Commands,
q_child: Query<(Entity, &BetterParent)>,
mut ass_world: ResMut<Assets<Scene>>,
mut run: ResMut<Run>,
parent_mesh_transform: Query<(Entity, &Handle<Mesh>)>,
scene_select: Query<(Entity, &ConsumedCollider)>,
) {
// If mesh has been rendered and one loop has passed, and this function has not been called
if run.0 .0 & (run.0 .1 > 0) & (run.0 .2 != run.0 .1) {
while run.0 .1 > 0 {
for (ent, cder) in scene_select.iter() {
let collider_info = cder.0.clone();
match ass_world.get_mut(&collider_info) {
Some(world) => {
let mut query_one = world
.world
.query::<(Entity, &Handle<Mesh>, &GlobalTransform)>();
for (c_entity, bp) in q_child.iter() {
if bp.0 .1 == collider_info {
let prnt = query_one.get(&mut world.world, bp.0 .0);
for (p_entity, p_handle) in parent_mesh_transform.iter() {
if p_handle == prnt.unwrap().1 {
/*commands.entity(e).insert_bundle(TransformBundle::from(
Transform::from(*c),
));*/
commands.entity(p_entity).push_children(&[c_entity]);
break;
}
}
}
}
// println!("{:?}", run.0 .1);
run.0 .1 = run.0 .1 - 1;
if run.0 .1 == 0 {
run.0 .2 = 0;
}
commands.entity(ent).remove::<ConsumedCollider>();
}
None => (),
}
}
}
} else if run.0 .0 & (run.0 .1 > 0) & (run.0 .2 == run.0 .1) {
run.0 .2 += 1;
}
}
pub fn mesh_collider_create(
mut commands: Commands,
meshes: ResMut<Assets<Mesh>>,
mut ass_world: ResMut<Assets<Scene>>,
mut run: ResMut<Run>,
objects: Query<(Entity, &AddCollider)>,
) {
// watches for changes
if objects.iter().len() > 0 {
run.0 .1 = objects.iter().len();
run.0 .0 = false;
}
if !run.0 .0 {
run.0 .1 = objects.iter().len();
for (e, tagged_entities) in objects.iter() {
let collider_info = tagged_entities.0.clone();
match ass_world.get_mut(&collider_info.1) {
Some(world) => {
let mut query_one = world.world.query::<(Entity, &Handle<Mesh>)>();
for (entity, mesh) in query_one.iter_mut(&mut world.world) {
let parent = commands.entity(entity).id();
if collider_info.0 {
let collider = Collider::from_bevy_mesh(
&meshes.get(&mesh).unwrap().extract_asset(),
&ComputedColliderShape::TriMesh,
)
.unwrap();
commands
.spawn()
.insert(collider)
.insert(Friction::new(1000.0))
.insert(BetterParent::new(parent, collider_info.1.clone()))
.insert_bundle(TransformBundle::default());
} else {
let collider = Collider::from_bevy_mesh(
&meshes.get(&mesh).unwrap().extract_asset(),
&ConvexDecomposition(VHACDParameters::default()),
)
.unwrap();
commands
.spawn()
.insert(collider)
.insert(Friction::new(1000.0))
.insert(BetterParent::new(parent, collider_info.1.clone()))
.insert_bundle(TransformBundle::default());
}
}
commands.entity(e).remove::<AddCollider>();
commands
.entity(e)
.insert(ConsumedCollider::new(collider_info.1.clone()));
run.0 .2 += 1;
if (run.0 .1 == 1) || (run.0 .2 == run.0 .1) {
run.0 .0 = true;
run.0 .1 = run.0 .2;
}
}
None => (),
}
}
}
}