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Copy file name to clipboardExpand all lines: src/test/resources/models-nonbsd/3DS/jeep1.3ds.readme.txt
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FREE for use however you like, credits are appreciated!!!
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations main.main.plus a UV template to help out if you want to create your own skin variations.
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations plus a UV template to help out if you want to create your own skin variations.
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I'd love to see a few screenshots of it being used in-game so feel free to stop by my site and maybe drop by my forums and show us all what your doing with it!!!!!!!
Copy file name to clipboardExpand all lines: src/test/resources/models-nonbsd/FBX/2013_ASCII/jeep1.fbx.readme.txt
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FREE for use however you like, credits are appreciated!!!
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations main.main.plus a UV template to help out if you want to create your own skin variations.
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations plus a UV template to help out if you want to create your own skin variations.
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I'd love to see a few screenshots of it being used in-game so feel free to stop by my site and maybe drop by my forums and show us all what your doing with it!!!!!!!
Copy file name to clipboardExpand all lines: src/test/resources/models-nonbsd/FBX/2013_BINARY/jeep1.fbx.readme.txt
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@@ -2,7 +2,7 @@ Jeep designed, modelled and skinned by me, Psionic
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FREE for use however you like, credits are appreciated!!!
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations main.main.plus a UV template to help out if you want to create your own skin variations.
5
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It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations plus a UV template to help out if you want to create your own skin variations.
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I'd love to see a few screenshots of it being used in-game so feel free to stop by my site and maybe drop by my forums and show us all what your doing with it!!!!!!!
These models are not generally redistributable under the terms of Assimp'S BSD license. Usually, an additional requirement on the use of the data is imposed (i.e. no commercial use, need credits, some creative commons variants, ...).
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These models are not generally redistributable under the terms of Assimp's BSD license. Usually, an additional requirement on the use of the data is imposed (i.e. no commercial use, need credits, some creative commons variants, ...).
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So, if you re-package Assimp for use in a 'clean' OSS package, consider removing this directory.
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