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README.md

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# assimp
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Java porting of [Assimp](https://github.com/assimp/assimp)
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Java (~kotlin) porting of [Assimp](https://github.com/assimp/assimp)
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This port is being written trying to stick as much as possible close to the C version in order to:
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- reduce any future maintenance to keep it up with the C version
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- reduce any possible difference for peoples used to dev/work with Assimp
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- minimize maintenance to keep it in sync with the original
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- minimize differences for people used to dev/work with Assimp
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### Code ###
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A small example how to load files:
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val scene = Importer().readFile("test/resources/models/OBJ/box.obj")
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```
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#Supported import formats at the moment:
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| Format | status | % |
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| ------------- |:---------------:|-----|
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| STL ascii | done (only `.stl`ext) | 90 |
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| STL binary | done (only `.stl`ext)| 90 |
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| Obj Wavefront | done (only `.obj`ext without external material)| 80 |
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| Wavefront | to implement | 0 |
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| Ply | to implement | 0 |
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| Collada | to implement | 0 |
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| MD5 | to implement | 0 |
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| FBX | to implement | 0 |
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| MD2 | to fix | 50 |
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###[Status](https://github.com/java-graphics/assimp/wiki/Status)
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[Format priority list](https://github.com/java-graphics/assimp/wiki/Priority-list-of-file-formats)
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If you want to express your preference, [Format wish list](https://github.com/java-graphics/assimp/wiki/wish-list)
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# Core right now:
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- most of the Ai Identity
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- Validation (almost, need to finish animation)
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- BaseProcess (triangulation mesh in progress)
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Missing/incomplete:
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- ScenePreprocessor
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The development is essentially feature-driver, if you want to express your preference -> [Format wish list](https://github.com/java-graphics/assimp/wiki/wish-list)
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# Contributions:
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### Contributions:
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Do not hesitate to offer any help: developing, testing, website creation, wiki writing, etc
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Do not hesitate to offer any help: pushes (java or kotlin, it doesn't matter), testing, website, wiki, etc

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