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README.md

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Gradle:
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```
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["core", "gl"].each {
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implementation "com.github.kotlin-graphics.uno-sdk:uno-$it:$uno_version" // uno_version can be a release tag or a commit id
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}
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implementation "com.github.kotlin-graphics.uno-sdk:uno-core:$unoVersion" // uno_version can be a release tag or a commit id
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implementation "com.github.kotlin-graphics.uno-sdk:uno-awt:$unoVersion" // uno_version can be a release tag or a commit id
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```
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This is kind of a small suite, born and shaped around GL, it includes the gln dependencies, such as [unsigned support](https://github.com/elect86/kotlin-unsigned), [glm](https://github.com/kotlin-graphics/glm) and [gli](https://github.com/kotlin-graphics/gli). Its main usage is basically as wrapper for the lwjgl glfw binding.
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I actually asked for this multi-callback in the native glfw, but in the meanwhile we can already use it. And this is also faster because it's all on the jvm!
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Plus some other small utils like:
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- methods for allocating very easily many different type of buffers from a lot of different data type, such as different arrays and so on.
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- methods for allocating very easily many different type of buffers from a lot of different data type, such as different arrays and so on
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- an cap class for a deep and complete resume about a machine opengl capabilities
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- matrixStack for [glm](https://github.com/kotlin-graphics/glm)
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- glsl utils (to refresh)

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