Skip to content

Commit d11a683

Browse files
authored
Update README.md
1 parent bc673fb commit d11a683

File tree

1 file changed

+19
-16
lines changed

1 file changed

+19
-16
lines changed

README.md

Lines changed: 19 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -4,35 +4,38 @@ Unreal Engine template project(C++) for prototyping. Some plugins have been deac
44

55
[Recommended Video][2]
66

7+
### 🔨 Activated Plugins
8+
- [CommonUI](https://docs.unrealengine.com/5.3/en-US/common-ui-plugin-for-advanced-user-interfaces-in-unreal-engine/)
9+
- [GameplayMessageRouter](https://github.com/kovanci/GameplayMessageRouter)
710

811
### 💿 Installation
912
- Put project folder in `EpicGames/UE_{Version}/Templates`.
10-
- Run submodule command in project folder
11-
```
12-
git submodule update --init
13-
```
13+
- Run submodule command in project folder.
14+
```
15+
git submodule update --init
16+
```
1417
- Populate correct value for `UE5_DIR` in `vars.bat`.
1518

1619
### 🔥 Example .bat Usages
1720
- Supports default UE Command-Line Arguments.
1821

19-
📌 Build and Open Editor
22+
- 🏷️ Build and Open Editor
2023

21-
```
22-
.\build && .\editor
23-
```
24+
```
25+
.\build && .\editor
26+
```
2427

25-
📌 Build and Open Editor (attach Log Console)
28+
- 🏷️ Build and Open Editor (attach Log Console)
2629

27-
```
28-
.\build && .\editor -log
29-
```
30+
```
31+
.\build && .\editor -log
32+
```
3033

31-
📌 Launch playable game instance without loading up the editor
34+
- 🏷️ Launch playable game instance without loading up the editor
3235

33-
```
34-
.\editor -game -log -windowed -resx=1280 -resy=720
35-
```
36+
```
37+
.\editor -game -log -windowed -resx=1280 -resy=720
38+
```
3639

3740
[1]: https://www.unrealengine.com/en-US/download
3841
[2]: https://www.youtube.com/watch?v=94FvzO1HVzY

0 commit comments

Comments
 (0)