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34 | 34 | #define SI_NO_MONSTERS 0x1000
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35 | 35 |
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36 | 36 | // Custom Skill variables
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37 |
| -int cskill_spawn_filter; |
38 |
| -int cskill_ammo_factor; |
39 |
| -int cskill_damage_factor; |
40 |
| -int cskill_armor_factor; |
41 |
| -int cskill_health_factor; |
42 |
| -int cskill_monster_hp_factor; |
43 |
| -int cskill_friend_hp_factor; |
44 |
| -int cskill_respawn; |
45 |
| -int cskill_respawn_time; |
46 |
| -int cskill_coop_spawns; |
47 |
| -int cskill_no_monsters; |
48 |
| -int cskill_fast_monsters; |
49 |
| -int cskill_aggressive; |
50 |
| -int cskill_no_pain; |
51 |
| -int cskill_easy_brain; |
52 |
| -int cskill_auto_use_hp; |
| 37 | +extern int cskill_spawn_filter; |
| 38 | +extern int cskill_ammo_factor; |
| 39 | +extern int cskill_damage_factor; |
| 40 | +extern int cskill_armor_factor; |
| 41 | +extern int cskill_health_factor; |
| 42 | +extern int cskill_monster_hp_factor; |
| 43 | +extern int cskill_friend_hp_factor; |
| 44 | +extern int cskill_respawn; |
| 45 | +extern int cskill_respawn_time; |
| 46 | +extern int cskill_coop_spawns; |
| 47 | +extern int cskill_no_monsters; |
| 48 | +extern int cskill_fast_monsters; |
| 49 | +extern int cskill_aggressive; |
| 50 | +extern int cskill_no_pain; |
| 51 | +extern int cskill_easy_brain; |
| 52 | +extern int cskill_auto_use_hp; |
53 | 53 |
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54 | 54 | typedef uint16_t skill_info_flags_t;
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55 | 55 |
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