When using the free cam option under camera (the work camera) mouse directed movement of the camera rotation (left-right-up-down via Right Click + dragging the mouse in a direction is INCREDIBLE sensitive, a small movement of a handful of pixels spins the camera in a full 180 degree rotation.
Additionally, I had to move down the Base Movement Speed of the camera to 0.010 for Key directed movement (WSDA etc) to not move EXTREMELY quickly across a space -- think moving across the distance of a large house layout, end to end, in the less then 5 seconds. To do ANY form of detail posing requires the Slow Speed Multiplier to be use to not yeet through my character with the smallest movement.
- so technically functional but its like constantly having the Fast Speed Multiplier on
When using the free cam option under camera (the work camera) mouse directed movement of the camera rotation (left-right-up-down via Right Click + dragging the mouse in a direction is INCREDIBLE sensitive, a small movement of a handful of pixels spins the camera in a full 180 degree rotation.
Additionally, I had to move down the Base Movement Speed of the camera to 0.010 for Key directed movement (WSDA etc) to not move EXTREMELY quickly across a space -- think moving across the distance of a large house layout, end to end, in the less then 5 seconds. To do ANY form of detail posing requires the Slow Speed Multiplier to be use to not yeet through my character with the smallest movement.