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tcp_server.c
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74 lines (60 loc) · 2.17 KB
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#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
int main(void)
{
int socket_desc, client_sock, client_size;
struct sockaddr_in server_addr, client_addr;
char server_message[2000], client_message[2000];
// Clean buffers:
memset(server_message, '\0', sizeof(server_message));
memset(client_message, '\0', sizeof(client_message));
// Create socket:
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc < 0){
printf("Error while creating socket\n");
return -1;
}
printf("Socket created successfully\n");
// Set port and IP:
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(2000);
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
// Bind to the set port and IP:
if(bind(socket_desc, (struct sockaddr*)&server_addr, sizeof(server_addr))<0){
printf("Couldn't bind to the port\n");
return -1;
}
printf("Done with binding\n");
// Listen for clients:
if(listen(socket_desc, 1) < 0){
printf("Error while listening\n");
return -1;
}
printf("\nListening for incoming connections.....\n");
// Accept an incoming connection:
client_size = sizeof(client_addr);
client_sock = accept(socket_desc, (struct sockaddr*)&client_addr, &client_size);
if (client_sock < 0){
printf("Can't accept\n");
return -1;
}
printf("Client connected at IP: %s and port: %i\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
// Receive client's message:
if (recv(client_sock, client_message, sizeof(client_message), 0) < 0){
printf("Couldn't receive\n");
return -1;
}
printf("Msg from client: %s\n", client_message);
// Respond to client:
strcpy(server_message, "This is the server's message.");
if (send(client_sock, server_message, strlen(server_message), 0) < 0){
printf("Can't send\n");
return -1;
}
// Closing the socket:
close(client_sock);
close(socket_desc);
return 0;
}