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Questions regarding L4D2Fix #8

@kabyidon

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@kabyidon

Thank you for replying to my email! Just following up on that through Github Issues and without the barrier of translation. (Repeating some things to help other English readers)

  1. In my original question, I meant to ask if this patch made the game "4GB Aware", which machine translated to "4GB 内存支持" in Chinese. From your response, it seems that yes, L4D2Fix make the game "4GB Aware", the same as for example the FNV 4GB Patcher by setting a large address-aware flag to True, which allows 32-bit applications like L4D2 to use 4 GB of RAM.

In addition, L4D2Fix comes with fixes that allows the game to bypass some hard-coded array limits (e.g., 32,765 for the index buffer and 65,536 for the dynamic vertex buffer), which occur when running lots of HD models/texture mods. This is separate from setting the flag to allow 4 GB of RAM to be used.

  1. For the newest version, if users can want to play online without being at risk for VAC ban, they can launch the game normally through Steam (or through the original l4d2.exe), which will run without L4D2Fix. For running with L4D2Fix and the new dlls, just put -insecure on the l4d2_fix.exe launch options and make sure not to connect to VAC servers.

I guess another question if you have time (feel free not to answer): would a 64-bit patch like the ones that came out for DoD and TF2 render this obsolete?

Let me know if I got anything wrong, I would like to make a video on this for the English speaking L4D2 community. Thanks for reading!

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