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- UPDATED: RollTheDice 25.10.1 > 25.12.7
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README.md

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[AnnouncementBroadcaster](https://github.com/lengran/CS2AnnouncementBroadcaster) | `0.5` | Conditional messages, OnCommand, OnPlayerConnect, OnRoundStart, and TimerMsgs.
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[CS2-GameModifiers](https://github.com/vinicius-trev/CS2-GameModifiers-Plugin) | `1.0.4` | CS2, but every round is a SURPRISE. Inspiration from [NadeKings video](https://www.youtube.com/watch?v=OQQBUFB56Iw). Fork from [Lewisscrivens](https://github.com/Lewisscrivens/CS2-GameModifiers-Plugin).
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[CS2FunMatchPlugin](https://github.com/TitaniumLithium/CS2FunMatchPlugin) | `1.1.1` | Random fun mode every round
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[RollTheDice](https://github.com/Kandru/cs2-roll-the-dice) | `25.10.1` | Roll the dice to get either a positive or negative effect for the current round.
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[RollTheDice](https://github.com/Kandru/cs2-roll-the-dice) | `25.12.7` | Roll the dice to get either a positive or negative effect for the current round.
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[CS2-FixRandomSpawn](https://github.com/qstage/CS2-FixRandomSpawn) | `1.1.4.1` | Fixes ConVar `mp_randomspawn` for any game mode.
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[CS2-MutualScoringPlayers](https://github.com/qstage/CS2-MutualScoringPlayers) | `1.0.1` | Keeps score of kills between players.
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[CS2WarcraftMod](https://github.com/Wngui/CS2WarcraftMod) | `3.3.5` | An open-source Warcraft mod for CS2 featuring a fully-fledged RPG system.

game/csgo/addons/counterstrikesharp/plugins/disabled/RollTheDice/RollTheDice.deps.json

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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v8.0": {
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"RollTheDice/25.10.1": {
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"RollTheDice/25.12.7": {
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"dependencies": {
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"CounterStrikeSharp.API": "1.0.344"
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"CounterStrikeSharp.API": "1.0.355"
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},
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"runtime": {
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"RollTheDice.dll": {}
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}
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},
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"CounterStrikeSharp.API/1.0.344": {
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"CounterStrikeSharp.API/1.0.355": {
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"dependencies": {
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"McMaster.NETCore.Plugins": "1.4.0",
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"Microsoft.CSharp": "4.7.0",
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}
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},
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"libraries": {
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"RollTheDice/25.10.1": {
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"RollTheDice/25.12.7": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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},
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"CounterStrikeSharp.API/1.0.344": {
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"CounterStrikeSharp.API/1.0.355": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-AQaP3/7W6k/3HEHetL5voOgGc3vkv59QCDYx5U5khPQES4ZVhNnttDUktVTJ+ygl+c8MRcVTTH60GOvMdV8mEQ==",
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"path": "counterstrikesharp.api/1.0.344",
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"hashPath": "counterstrikesharp.api.1.0.344.nupkg.sha512"
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"sha512": "sha512-ljG2JsY2JHxNU5rdMR7J8SCmJ2Y/hmtiQBlGMciLUQp2trewha2CQCl6OHwixXxIt+GUUt6/QdSiJdMoEEwXWA==",
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"path": "counterstrikesharp.api/1.0.355",
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"hashPath": "counterstrikesharp.api.1.0.355.nupkg.sha512"
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},
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"McMaster.NETCore.Plugins/1.4.0": {
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"type": "package",
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version: 25.10.1
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version: 25.12.7
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repository: https://github.com/Kandru/cs2-roll-the-dice
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game/csgo/addons/counterstrikesharp/plugins/disabled/RollTheDice/lang/de.json

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"dice_PlayerHealthBar_player": "{default}Du siehst die Gesundheit des Gegners!",
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"dice_PlayerHealthBar_name": "{default}Gesundheit des Gegners",
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"dice_PlayerHealthBar_other": "{purple}[WürfelSpiel] {green}{playerName} {default}sieht die Gesundheit des Gegners!",
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"dice_FogOfWar_player": "{default}Etwas neblig hier!",
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"dice_FogOfWar_name": "{default}Nebel des Krieges",
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"dice_FogOfWar_other": "{purple}[WürfelSpiel] {green}{playerName} {default}sieht nur noch vernebelt!",
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"dice_NoRecoil_player": "{default}Deine Waffe hat keinen Rückstoß!",
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"dice_NoRecoil_name": "{default} keinen Rückstoß",
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"dice_NoRecoil_other": "{purple}[WürfelSpiel] {green}{playerName} {default} hat keinen Rückstoß!",

game/csgo/addons/counterstrikesharp/plugins/disabled/RollTheDice/lang/en.json

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"dice_PlayerHealthBar_player": "{default}You see the enemies health bar!",
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"dice_PlayerHealthBar_name": "{default}Enemie health bar",
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"dice_PlayerHealthBar_other": "{purple}[RollTheDice] {green}{playerName} {default} sees the enemy health bar!",
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"dice_FogOfWar_player": "{default}You're inside fog!",
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"dice_FogOfWar_name": "{default}Fog of War",
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"dice_FogOfWar_other": "{purple}[RollTheDice] {green}{playerName} {default} is inside fog of war!",
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"dice_NoRecoil_player": "{default}You have no recoil!",
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"dice_NoRecoil_name": "{default} no recoil",
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"dice_NoRecoil_other": "{purple}[RollTheDice] {green}{playerName} {default} has no recoil!",

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