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"A crude version" was marketing... Apparently there is a difference between testing by randomly pulling the handle, and an actual workout. It appears that I need to look into GPIO, possibly set up some filtering. I got some playability from the setup, it definitely needs more work. |
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Hi Henrik, thanks for sharing your sketch. We have some plans to integrate some rowing games into Open Rowing Monitor in the future (maybe even with some competitive elements via internet). Those games will use the metrics from our physics engine and will be implemented with Web Components into the Web Frontend of Open Rowing Monitor. Some game that you could already try today is the the shark game on https://ergometer-space.org and also the games on https://exrgame.com (connect via Open Rowing Monitor BLE). |
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I've just managed to do a crude version of a game based on listening to GPIO 17 using Scratch.
It's pretty straightforward: The faster you row, the higher the ship sails. The longer you row without hitting an obstacle, the higher the (high)score:
There are lots and lots of opportunities to build single-input games that are playable.
If you want to copy the project, remember to upgrade your Scratch on the Raspberry Pi to Scratch 3, and to enable the special GPIO extensions that only works on Raspberry Pi. You may definitely also need to work on the parameters that control movement, as machine architecture differs
My exported .sb3 file does not open on Scratch online - probably due to the extensions, so I've zipped it up and added it here - have fun!
row.zip
Rowtris up next
Henrik
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