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Updated CHANGELOG. Updated the Android example code.
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CHANGELOG.md

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- Added new language translation for Estonian ('et'). (thanks to @sisalik1)
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- Added new language translation for Slovenian ('si'). (thanks to @AlanJereb)
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- [526] incorporated the suggestion of adding context to UpgraderMessages(). (thanks to @defuncart)
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- [526] Incorporated the suggestion of adding context to UpgraderMessages(). (thanks to @defuncart)
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- [530] Updated Italian upgrade messages for clarity. (thanks to @Samplasion)
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- [533] Fixed Korean translation for release notes. (thanks to @junsuk5)
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- Updated the Android example code.
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## 12.3.0
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example/android/.gitignore

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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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.cxx/
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# Remember to never publicly share your keystore.
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# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
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# See https://flutter.dev/to/reference-keystore
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key.properties
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**/*.keystore
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**/*.jks

example/android/app/build.gradle

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plugins {
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id("com.android.application")
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id("kotlin-android")
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id("dev.flutter.flutter-gradle-plugin")
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}
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android {
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namespace = "com.moonwink.treasury"
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compileSdk = flutter.compileSdkVersion
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ndkVersion = flutter.ndkVersion
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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kotlinOptions {
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jvmTarget = JavaVersion.VERSION_17.toString()
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId = "com.moonwink.treasury"
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// You can update the following values to match your application needs.
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// For more information, see: https://flutter.dev/to/review-gradle-config.
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minSdk = flutter.minSdkVersion
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targetSdk = flutter.targetSdkVersion
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versionCode = flutter.versionCode
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versionName = flutter.versionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig = signingConfigs.getByName("debug")
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}
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}
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}
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flutter {
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source = "../.."
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}

example/android/app/src/debug/AndroidManifest.xml

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.moonwink.treasury">
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<!-- Flutter needs it to communicate with the running application
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.moonwink.treasury">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:name="${applicationName}"
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android:label="upgrader_example"
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android:name="${applicationName}"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name="io.flutter.embedding.android.FlutterActivity"
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTop"
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android:taskAffinity=""
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<!-- Displays an Android View that continues showing the launch screen
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Drawable until Flutter paints its first frame, then this splash
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screen fades out. A splash screen is useful to avoid any visual
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gap between the end of Android's launch screen and the painting of
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Flutter's first frame. -->
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<meta-data
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android:name="io.flutter.embedding.android.SplashScreenDrawable"
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android:resource="@drawable/launch_background"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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<!-- Required to query activities that can process text, see:
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https://developer.android.com/training/package-visibility and
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https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
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In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
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<queries>
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<intent>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="https" />
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</intent>
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<intent>
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<action android:name="android.intent.action.PROCESS_TEXT"/>
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<data android:mimeType="text/plain"/>
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</intent>
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</queries>
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</manifest>
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package com.moonwink.treasury
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import io.flutter.embedding.android.FlutterActivity
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class MainActivity : FlutterActivity()

example/android/app/src/main/res/values-night/styles.xml

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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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Flutter draws its first frame -->
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting -->
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
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<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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Flutter draws its first frame -->
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowBackground">@android:color/white</item>
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<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>

example/android/app/src/profile/AndroidManifest.xml

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.google.maps">
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<!-- Flutter needs it to communicate with the running application
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>

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