Question about coordinate rotation using transformPoints -rotate
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CGH20171006
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Hi everyone,
I find that the following command is in some LaserBeamFoam tutorials:
It seems that this command rotates the coordinate system, but I’m not quite sure about its purpose.
Could you please clarify:
Why this rotation is needed — why not just define the correct orientation at the beginning?
Which coordinate system is being rotated here — the mesh, the laser, or another reference frame?
Any explanation or reference would be greatly appreciated.
Best regards,
Guanhong Chen
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