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Player2.java
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62 lines (51 loc) · 1.87 KB
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package com.tutorial.main;
import java.awt.*;
import java.util.Random;
public class Player2 extends GameObject {
Handler handler;
Random r = new Random();
public Player2(int x, int y, ID id, Handler handler) {
super(x, y, id);
this.handler = handler;
}
public Rectangle getBounds() {
return new Rectangle(x, y, 48, 16);
}
private void collision() {
for (int i = 0; i < handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ID.Ball || tempObject.getId() == ID.TempBall) {
if (getBounds().intersects(tempObject.getBounds())) {
int modifier;
int temp = r.nextInt(100);
if (temp <= 33) {
modifier = -1;
} else if (temp > 33 && temp <= 66) {
modifier = 1;
} else if (temp > 66) {
modifier = 0;
} else modifier = 0;
if (tempObject.getVelX() < 0) tempObject.setVelX((tempObject.getVelX() + modifier) * -1);
//tempObject.setVelX(tempObject.getVelX()*-1);
tempObject.setVelY(tempObject.getVelY() * -1);
}
}
if (tempObject.getId() == ID.BasicEnemy) {
if (getBounds().intersects(tempObject.getBounds())) {
// tempObject.setVelX(tempObject.getVelX()*-1);
// tempObject.setVelY(tempObject.getVelY()*-1);
HUD.HEALTH -= 2;
}
}
}
}
public void tick() {
x += velX;
y += velY;
x = Game.clamp(x, 48, Game.WIDTH - 48);
y = Game.clamp(y, 0, Game.HEIGHT - 60);
collision();
}
public void render(Graphics g) {
}
}