11var GameScore = AV . Object . extend ( "GameScore" ) ;
22describe ( "ObjectACL" , function ( ) {
3- describe ( "*" , function ( ) {
4- it ( "set * acl" , function ( done ) {
5- var gameScore = new GameScore ( ) ;
6- gameScore . set ( "score" , 2 ) ;
7- gameScore . set ( "playerName" , "sdf" ) ;
8- gameScore . set ( "cheatMode" , false ) ;
9-
10- var postACL = new AV . ACL ( ) ;
11- postACL . setPublicReadAccess ( true ) ;
12- postACL . setPublicWriteAccess ( true ) ;
13-
14- postACL . setReadAccess ( "546" , true ) ;
15- postACL . setReadAccess ( "56238" , true ) ;
16- postACL . setWriteAccess ( "5a061" , true ) ;
17- postACL . setRoleWriteAccess ( "r6" , true ) ;
18- gameScore . setACL ( postACL ) ;
19- gameScore . save ( null , {
20- success : function ( result ) {
21- expect ( result . id ) . to . be . ok ( ) ;
22-
23- done ( ) ;
24-
25- } ,
26- error : function ( gameScore , error ) {
27- throw error ;
28- }
29- } ) ;
30- } ) ;
31- } ) ;
32- } ) ;
3+ describe ( "*" , function ( ) {
4+ it ( "set * acl" , function ( done ) {
5+ var gameScore = new GameScore ( ) ;
6+ gameScore . set ( "score" , 2 ) ;
7+ gameScore . set ( "playerName" , "sdf" ) ;
8+ gameScore . set ( "cheatMode" , false ) ;
9+
10+ var postACL = new AV . ACL ( ) ;
11+ postACL . setPublicReadAccess ( true ) ;
12+ postACL . setPublicWriteAccess ( true ) ;
13+
14+ postACL . setReadAccess ( "546" , true ) ;
15+ postACL . setReadAccess ( "56238" , true ) ;
16+ postACL . setWriteAccess ( "5a061" , true ) ;
17+ postACL . setRoleWriteAccess ( "r6" , true ) ;
18+ gameScore . setACL ( postACL ) ;
19+ gameScore . save ( null , {
20+ success : function ( result ) {
21+ expect ( result . id ) . to . be . ok ( ) ;
22+
23+ done ( ) ;
24+
25+ } ,
26+ error : function ( gameScore , error ) {
27+ throw error ;
28+ }
29+ } ) ;
30+ } ) ;
31+ } ) ;
32+ } ) ;
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