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Update content/blog/CJ-3-1-roadmap.mdx
Co-authored-by: Alessandro Pignotti <alessandro@leaningtech.com>
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content/blog/CJ-3-1-roadmap.mdx

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@@ -131,7 +131,7 @@ In the case of Minecraft there are several moving parts
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- **lwjgl2.wasm**: Is generated from the unmodified C code generated by the LWJGL build system. It exposes all the native methods of LWJGL, completely removing the need to manually write any code in JavaScript.
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- **gl4es.wasm**: Is a WebAssembly build of gl4es [LINK], a FOSS library that implements legacy GL on top of GLES
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- **gles.wasm**: A WebAssembly module mapping GLES APIs to WebGL, which will be automatically provided by CheerpJ
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- **gles.wasm**: A WebAssembly module mapping GLES APIs to WebGL, which will be automatically provided by CheerpJ.
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- **X11.wasm**: A background process providing X11 emulation to integrate native Java windows and windows created for OpenGL rendering.
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The end result of this stack is Minecraft rendering correctly in the browser via CheerpJ, with the level of performance being already quite good and with more improvements planned before CheerpJ 4.0 is released.

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