@@ -484,7 +484,7 @@ __STATIC_INLINE__ void ggml_merge_tensor_2d(struct ggml_tensor* input,
484484 for (int ix = x_skip; ix < width; ix++) {
485485 for (int k = 0 ; k < channels; k++) {
486486 float new_value = ggml_tensor_get_f32 (input, ix, iy, k);
487- if (overlap_x > 0 && overlap_y > 0 ) { // blend colors in overlapped area
487+ if (overlap_x > 0 || overlap_y > 0 ) { // blend colors in overlapped area
488488 float old_value = ggml_tensor_get_f32 (output, x + ix, y + iy, k);
489489
490490 const float x_f_0 = (overlap_x > 0 && x > 0 ) ? (ix - x_skip) / float (overlap_x) : 1 ;
@@ -620,12 +620,31 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
620620 input_tile_size = tile_size * scale;
621621 output_tile_size = tile_size;
622622 }
623- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
623+ int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 . - tile_overlap_factor));
624624 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
625+ if (num_tiles_x <= 1 ) {
626+ if (input_width == input_tile_size) {
627+ num_tiles_x = 1 ;
628+ tile_overlap_factor_x = 0 ;
629+ } else {
630+ num_tiles_x = 2 ;
631+ tile_overlap_factor_x = (2 * input_tile_size - input_width) / (float )input_tile_size;
632+ }
633+ }
625634
626635 int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
627636 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
637+ if (num_tiles_y <= 1 ) {
638+ if (input_height == input_tile_size) {
639+ num_tiles_y = 1 ;
640+ tile_overlap_factor_y = 0 ;
641+ } else {
642+ num_tiles_y = 2 ;
643+ tile_overlap_factor_y = (2 * input_tile_size - input_height) / (float )input_tile_size;
644+ }
645+ }
628646
647+ LOG_DEBUG (" num tiles : %d, %d " , num_tiles_x, num_tiles_y);
629648 LOG_DEBUG (" optimal overlap : %f, %f (targeting %f)" , tile_overlap_factor_x, tile_overlap_factor_y, tile_overlap_factor);
630649
631650 GGML_ASSERT (input_width % 2 == 0 && input_height % 2 == 0 && output_width % 2 == 0 && output_height % 2 == 0 ); // should be multiple of 2
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