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main.js
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81 lines (69 loc) · 2.43 KB
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var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleRepairer = require('role.repairer');
var counts = {
'harvester': 5,
'upgrader': 3,
'builder': 3,
'repairer': 1
};
module.exports.loop = function () {
for(var name in Memory.creeps) {
if(!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
var harvesters = _.filter(Game.creeps, (creep) => creep.memory.role == 'harvester');
var upgraders = _.filter(Game.creeps, (creep) => creep.memory.role == 'upgrader');
var builders = _.filter(Game.creeps, (creep) => creep.memory.role == 'builder');
var repairers = _.filter(Game.creeps, (creep) => creep.memory.role == 'repairer');
for (var name in counts) {
var creeps = _.filter(Game.creeps, (creep) => creep.memory.role == name);
if (creeps.length >= counts[name]) {
continue;
}
if (Game.spawns.Spawn1.energy >250)
{
var newName = Game.spawns.Spawn1.createCreep([WORK,WORK,CARRY,MOVE, MOVE], undefined, {role: name});
console.log('Spawning new big ' + name + ': ' + newName);
}
else
{
if (_(Game.creeps).size()<7){
console.log('count:', _(Game.creeps).size(), '<9');
var newName = Game.spawns.Spawn1.createCreep([WORK,CARRY, MOVE], undefined, {role: name});
console.log('Spawning new ' + name + ': ' + newName);
}
}
}
var tower = Game.getObjectById('TOWER_ID');
if(tower) {
var closestDamagedStructure = tower.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => structure.hits < structure.hitsMax
});
if(closestDamagedStructure) {
tower.repair(closestDamagedStructure);
}
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}
}
for(var name in Game.creeps) {
var creep = Game.creeps[name];
if(creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
if(creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
if(creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
if(creep.memory.role == 'repairer') {
roleRepairer.run(creep);
}
}
}