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app.js
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118 lines (108 loc) · 2.44 KB
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let userScore = 0;
let computerScore = 0;
const userScore_span = document.getElementById("user-score");
const computerScore_span = document.getElementById("computer-score");
const scoreBoard_div = document.querySelector(".score-board");
const result_p = document.querySelector(".result > p");
const rock_div = document.getElementById("rock");
const paper_div = document.getElementById("paper");
const scissors_div = document.getElementById("scissors");
//storing something for future use
//storing all in variables so i can use it later
//i stored it all because i did not want to use te document.getElement or
//query selector
//lazy writing ??? i think i am smort
function getComputerChoice()
{
const choices = ['r','p','s'];
const randomNumber = Math.floor(Math.random()*3);
return choices[randomNumber];
}
function win(a,b)
{
///increase the user score;
userScore++;
userScore_span.innerHTML = userScore;
///inside the marks
computerScore_span.innerHTML = computerScore;
if (a === "r" && b === "s")
{
result_p.innerHTML = "Rocks beats Scissors! You WIN" ;
}
else if (a === "p" && b === "r")
{
result_p.innerHTML = "Paper beats Rock ! You WIN";
}
else if(a === "s" && b === "p")
{
result_p.innerHTML = "Scissors beats Paper ! You WIN";
}
}
function lose(a,b)
{
computerScore++;
computerScore_span.innerHTML = computerScore;
userScore_span.innerHTML = userScore;
if (a === "s" && b === "r")
{
result_p.innerHTML = "Rocks beats Scissors! Computer WINS" ;
}
else if (a === "r" && b === "p")
{
result_p.innerHTML = "Paper beats Rock ! Computer WINS";
}
else if(a === "p" && b === "s")
{
result_p.innerHTML = "Scissors beats Paper ! Computer WINS";
}
}
function draw(a,b)
{
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
if(a === b)
{
result_p.innerHTML = "DRAW ! TRY AGAIN !";
}
}
function game(userChoice)
{
const computerChoice = getComputerChoice();
switch(userChoice + computerChoice)
{
case "rs":
case "pr":
case "sp":
win(userChoice,computerChoice);
break;
case "sr":
case "rp":
case "ps":
lose(userChoice,computerChoice);
break;
case "ss":
case "rr":
case "pp":
draw(userChoice,computerChoice);
break;
}
}
function main()
{
rock_div.addEventListener('click', function()
{
game("r");
}
)
paper_div.addEventListener('click',function()
{
game("p");
}
)
scissors_div.addEventListener('click', function()
{
game("s");
}
)
}
main();