|
1 | 1 | from __future__ import annotations |
2 | 2 |
|
| 3 | +from datetime import UTC, datetime |
| 4 | +from typing import TYPE_CHECKING |
3 | 5 | from unittest.mock import ANY, MagicMock |
4 | 6 |
|
5 | 7 | import pytest |
|
9 | 11 | from spellbot.services import UsersService |
10 | 12 | from tests.factories import UserFactory |
11 | 13 |
|
| 14 | +if TYPE_CHECKING: |
| 15 | + from tests.fixtures import Factories |
| 16 | + |
12 | 17 | pytestmark = pytest.mark.use_db |
13 | 18 |
|
14 | 19 |
|
@@ -196,3 +201,53 @@ async def test_users_leave_game(self, game: Game) -> None: |
196 | 201 | await users.leave_game(game.channel_xid) |
197 | 202 |
|
198 | 203 | assert DatabaseSession.query(Queue).count() == 0 |
| 204 | + |
| 205 | + async def test_users_current_game_id_deleted_game(self, factories: Factories) -> None: |
| 206 | + guild = factories.guild.create() |
| 207 | + channel = factories.channel.create(guild=guild) |
| 208 | + game = factories.game.create( |
| 209 | + guild=guild, |
| 210 | + channel=channel, |
| 211 | + deleted_at=datetime(2021, 11, 1, tzinfo=UTC), |
| 212 | + ) |
| 213 | + user = factories.user.create(game=game) |
| 214 | + |
| 215 | + users = UsersService() |
| 216 | + await users.select(user.xid) |
| 217 | + assert await users.current_game_id(channel.xid) is None |
| 218 | + |
| 219 | + async def test_users_is_waiting_deleted_game(self, factories: Factories) -> None: |
| 220 | + guild = factories.guild.create() |
| 221 | + channel = factories.channel.create(guild=guild) |
| 222 | + game = factories.game.create( |
| 223 | + guild=guild, |
| 224 | + channel=channel, |
| 225 | + deleted_at=datetime(2021, 11, 1, tzinfo=UTC), |
| 226 | + ) |
| 227 | + user = factories.user.create(game=game) |
| 228 | + |
| 229 | + users = UsersService() |
| 230 | + await users.select(user.xid) |
| 231 | + assert not await users.is_waiting(channel.xid) |
| 232 | + |
| 233 | + async def test_users_leave_game_deleted_game(self, factories: Factories) -> None: |
| 234 | + guild = factories.guild.create() |
| 235 | + channel = factories.channel.create(guild=guild) |
| 236 | + game = factories.game.create( |
| 237 | + guild=guild, |
| 238 | + channel=channel, |
| 239 | + deleted_at=datetime(2021, 11, 1, tzinfo=UTC), |
| 240 | + ) |
| 241 | + user = factories.user.create(game=game) |
| 242 | + |
| 243 | + users = UsersService() |
| 244 | + await users.select(user.xid) |
| 245 | + |
| 246 | + # Queue entry still exists (game was soft-deleted but queue wasn't cleaned up) |
| 247 | + assert DatabaseSession.query(Queue).count() == 1 |
| 248 | + |
| 249 | + # leave_game should not find the deleted game, so queue should remain |
| 250 | + await users.leave_game(channel.xid) |
| 251 | + |
| 252 | + # Queue entry should still exist since the game was deleted |
| 253 | + assert DatabaseSession.query(Queue).count() == 1 |
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