Upgraded from v0.17.1 to latest to hopefully see some performance upgrades. Verified performance is pretty much the same but there is a nasty bug introduced if you have Engine enableSleeping true. Bodies that collide with sleeping bodies will have Matter.Events.on collisionEnd spammed indefinitely until you restart the server. It's pretty easy to reproduce.
This issue will likely happen more frequently than expected to anyone using Engine enableSleeping true as it's quite difficult to manually manage sleeping bodies when you want and not have the lib auto sleep everything including static bodies, this is due to sleepThreshold=-1 being so difficult to set in a manner that sticks, but that is an unrelated older usability issue.