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SiegeLordExSiegeLord
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Use the correct shader names in ex_prim_wrap
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examples/ex_prim_wrap.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -172,12 +172,12 @@ int main(int argc, char **argv)
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const char* pixel_file;
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if (al_get_shader_platform(shader) == ALLEGRO_SHADER_GLSL) {
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#ifdef ALLEGRO_CFG_SHADER_GLSL
175-
pixel_file = "data/ex_bitmap_wrap_pixel.glsl";
175+
pixel_file = "data/ex_prim_wrap_pixel.glsl";
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#endif
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}
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else {
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#ifdef ALLEGRO_CFG_SHADER_HLSL
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pixel_file = "data/ex_bitmap_wrap_pixel.hlsl";
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pixel_file = "data/ex_prim_wrap_pixel.hlsl";
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#endif
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}
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