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Hi, i'm using a z-up cordinate system in a libgdx game.
I am following this article https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX to import my 3d model from blender.
I set the fbx exporter to y-up to ignore fbx-conv rotation, but it actually does nothing.
I tried exporting the model from blender with different up axis but after conversion, the model always looks the same (y-up).
tavomaciel
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