A tiny modules that makes it easier to use gdx-freetype
library along with the coroutines-based AssetStorage from ktx-assets-async.
gdx-freetype requires quite a bit of setup before it can be fully integrated with AssetManager or AssetStorage
due to how libGDX AssetManager loaders are implemented. This module aims to limit the boilerplate necessary to load
FreeType fonts in libGDX applications with the asynchronous KTX AssetStorage.
See also: ktx-freetype.
This module consists of the following utilities:
- Extension method
AssetStorage.registerFreeTypeFontLoadersallows to register all loaders required to load FreeType font assets. It should be called right after constructing aAssetStorageinstance and before loading any assets. - Extension methods that allow to easily configure loaded
BitmapFontinstances with Kotlin DSL:AssetStorage.loadFreeTypeFont: suspending loading method that works similarly toAssetStorage.load.AssetStorage.loadFreeTypeFontAsync: loading method that returnsDeferred<BitmapFont>similarly toAssetStorage.loadAsync.AssetStorage.loadFreeTypeFontSync: blocking loading method that works similarly toAssetStorage.loadSync.
Since it depends on the ktx-freetype module, it also comes with the following utilities that might
prove useful even when using AssetStorage:
ktx.freetype.freeTypeFontParametersfunction is a Kotlin DSL for customizing font loading parameters.FreeTypeFontGenerator.generateFontextension function generatesBitmapFontinstances using aFreeTypeFontGeneratorwith Kotlin DSL.
The module also provides AsyncAssetManager.loadFreeTypeFontAsync that works similarly to the
AssetManager.loadFreeTypeFont extension from ktx-freetype, but returns a Deferred<BitmapFont>
instance instead.
In order to use this module, com.badlogicgames.gdx:gdx-freetype dependency has to be added to the core project.
Creating AssetStorage with registered FreeType font loaders:
import ktx.assets.async.AssetStorage
import ktx.async.KtxAsync
import ktx.freetype.async.registerFreeTypeFontLoaders
fun initiateAssetStorage(): AssetStorage {
// Coroutines have to be enabled.
// This has to be called on the main rendering thread:
KtxAsync.initiate()
val assetStorage = AssetStorage()
// Registering TTF/OTF file loaders:
assetStorage.registerFreeTypeFontLoaders()
// AssetStorage is now ready to load FreeType fonts.
return assetStorage
}Registering BitmapFont loaders only for custom file extensions:
import ktx.freetype.async.*
assetStorage.registerFreeTypeFontLoaders(fileExtensions = arrayOf(".custom"))Replacing default BitmapFont loader with FreeType font loader:
import ktx.freetype.async.*
assetStorage.registerFreeTypeFontLoaders(replaceDefaultBitmapFontLoader = true)Loading a FreeType font using AssetStorage in a coroutine:
import com.badlogic.gdx.graphics.g2d.BitmapFont
import kotlinx.coroutines.launch
import ktx.assets.async.AssetStorage
import ktx.async.KtxAsync
import ktx.freetype.async.loadFreeTypeFont
fun loadFont(assetStorage: AssetStorage) {
// Launching a coroutine:
KtxAsync.launch {
// Loading a font:
val font: BitmapFont = assetStorage.loadFreeTypeFont("font.ttf")
// Font is now ready to use.
}
}Loading a FreeType font asynchronously using AssetStorage:
import com.badlogic.gdx.graphics.g2d.BitmapFont
import kotlinx.coroutines.launch
import ktx.assets.async.AssetStorage
import ktx.async.KtxAsync
import ktx.freetype.async.loadFreeTypeFontAsync
fun loadFont(assetStorage: AssetStorage) {
// Scheduling font loading:
val deferred = assetStorage.loadFreeTypeFontAsync("font.ttf")
// Launching a coroutine:
KtxAsync.launch {
// Waiting until the font is loaded:
val font: BitmapFont = deferred.await()
// Font is now ready to use.
}
}Loading a FreeType font synchronously using AssetStorage:
import com.badlogic.gdx.graphics.g2d.BitmapFont
import ktx.assets.async.AssetStorage
import ktx.freetype.async.loadFreeTypeFontSync
fun loadFont(assetStorage: AssetStorage) {
// Blocking the current thread until the font is loaded:
val font: BitmapFont = assetStorage.loadFreeTypeFontSync("font.ttf")
// Since this is a blocking method, it should be used cautiously,
// e.g. only to load assets necessary to display the loading screen.
}Loading a FreeType font with custom parameters using AssetStorage:
import com.badlogic.gdx.graphics.Color
import ktx.freetype.async.loadFreeTypeFontAsync
val font = assetStorage.loadFreeTypeFontAsync("font.ttf") {
size = 14
borderWidth = 1.5f
color = Color.ORANGE
borderColor = Color.BLUE
}Accessing a fully loaded font in a coroutine:
import com.badlogic.gdx.graphics.g2d.BitmapFont
val font = assetStorage.get<BitmapFont>("font.ttf").await()Loading a FreeTypeFontGenerator:
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator
val generator = assetStorage.load<FreeTypeFontGenerator>("font.ttf")Creating a FreeTypeFontLoaderParameter with customized font parameters:
import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter
import ktx.freetype.*
fun getFontParameters(): FreeTypeFontLoaderParameter = freeTypeFontParameters("font.ttf") {
size = 14
borderWidth = 1.5f
color = Color.ORANGE
borderColor = Color.BLUE
}Generating a new BitmapFont using libGDX FreeTypeFontGenerator:
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator
import ktx.freetype.*
val generator: FreeTypeFontGenerator
// Default parameters:
val fontA = generator.generateFont()
// Customized:
val fontB = generator.generateFont {
size = 42
}Loading a font asynchronously with AsyncAssetManager:
import com.badlogic.gdx.graphics.g2d.BitmapFont
import kotlinx.coroutines.launch
import ktx.assets.async.AsyncAssetManager
import ktx.async.KtxAsync
import ktx.freetype.async.loadFreeTypeFontAsync
fun loadFont(assetManager: AsyncAssetManager) {
// Schedule font loading:
val deferred = assetManager.loadFreeTypeFontAsync("font.ttf")
// In the meanwhile, the assetManager should be updated on
// the rendering thread with assetManager.update() calls.
// Launching a coroutine:
KtxAsync.launch {
// Awaiting until the font is loaded:
val font: BitmapFont = deferred.await()
// Now the font is loaded and can be used.
}
}FreeType font loaders can be registered manually. See
this article.
setLoader method can be used to add new libGDX loaders to an AssetStorage.