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Fetch translations & Recreate libretro_core_options_intl.h
1 parent d5c2b28 commit 7e9b257

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Lines changed: 81 additions & 81 deletions

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libretro_core_options_intl.h

Lines changed: 81 additions & 81 deletions
Original file line numberDiff line numberDiff line change
@@ -4235,49 +4235,49 @@ struct retro_core_options_v2 options_ca = {
42354235
/* RETRO_LANGUAGE_CHS */
42364236

42374237
#define CATEGORY_VIDEO_LABEL_CHS "视频"
4238-
#define CATEGORY_VIDEO_INFO_0_CHS "设置显示裁剪、跳帧和其他显示"
4238+
#define CATEGORY_VIDEO_INFO_0_CHS "配置画面裁剪、跳帧及其他图像输出参数。"
42394239
#define CATEGORY_INPUT_LABEL_CHS "输入"
4240-
#define CATEGORY_INPUT_INFO_0_CHS "设置光枪、鼠标和Neg手柄"
4241-
#define CATEGORY_HACKS_LABEL_CHS "模拟修改"
4242-
#define CATEGORY_HACKS_INFO_0_CHS "设置处理器超频和模拟精确性参数,影响低阶性能和兼容性。"
4243-
#define CATEGORY_CHANNEL_VOLUME_LABEL_CHS "高级频道音量设置"
4244-
#define CATEGORY_CHANNEL_VOLUME_INFO_0_CHS "配置各个硬件声道的音量"
4245-
#define CATEGORY_CD_LABEL_CHS NULL
4246-
#define CATEGORY_CD_INFO_0_CHS "配置与PC Engine CD模拟相关的选项"
4247-
#define PCE_FAST_PALETTE_LABEL_CHS "色板"
4248-
#define PCE_FAST_PALETTE_INFO_0_CHS "使用复合设计模式尝试复现原始的控制台显示,在部分游戏中可以显示更多细节"
4240+
#define CATEGORY_INPUT_INFO_0_CHS "配置光枪、鼠标和 NegCon 输入设备。"
4241+
#define CATEGORY_HACKS_LABEL_CHS "模拟作弊"
4242+
#define CATEGORY_HACKS_INFO_0_CHS "配置处理器超频及影响底层性能与兼容性的模拟精度参数。"
4243+
#define CATEGORY_CHANNEL_VOLUME_LABEL_CHS "高级声道音量设置"
4244+
#define CATEGORY_CHANNEL_VOLUME_INFO_0_CHS "配置各个硬件音频声道的音量。"
4245+
#define CATEGORY_CD_LABEL_CHS "PCE 光盘"
4246+
#define CATEGORY_CD_INFO_0_CHS "配置与 PC Engine CD 模拟相关的设置。"
4247+
#define PCE_FAST_PALETTE_LABEL_CHS "色彩调色板"
4248+
#define PCE_FAST_PALETTE_INFO_0_CHS "Composite(复合视频输出)模式尝试还原主机原始输出效果,部分游戏可呈现更多细节。"
42494249
#define OPTION_VAL_RGB_CHS NULL
4250-
#define OPTION_VAL_COMPOSITE_CHS "合成"
4250+
#define OPTION_VAL_COMPOSITE_CHS "Composite(复合视频输出)"
42514251
#define PCE_FAST_FRAMESKIP_LABEL_CHS "跳帧"
4252-
#define PCE_FAST_FRAMESKIP_INFO_0_CHS "跳过帧以避免运行下的音频缓冲区(崩溃)。提高性能以牺牲视觉性能。 “自动”跳板帧在前端建议时。“手动”使用了“Frameskip 阈值(%)”设置。"
4252+
#define PCE_FAST_FRAMESKIP_INFO_0_CHS "跳过帧以避免音频缓冲区欠载(爆音)。此操作以牺牲画面流畅度为代价提升性能。“自动”模式由前端建议跳帧,“手动”模式使用“跳帧阈值 (%)”设置。"
42534253
#define OPTION_VAL_AUTO_CHS "自动"
42544254
#define OPTION_VAL_MANUAL_CHS "手动"
4255-
#define PCE_FAST_FRAMESKIP_THRESHOLD_LABEL_CHS "跳帧阈值(%)"
4256-
#define PCE_FAST_FRAMESKIP_THRESHOLD_INFO_0_CHS "当“跳帧”功能设置成“手动”,请在下方指定跳帧占音频缓存的比例(百分比)。更高的值可以降低因频繁丢帧而导致的爆音风险。"
4257-
#define OPTION_VAL_33_CHS "33 (默认)"
4258-
#define PCE_FAST_HOVERSCAN_LABEL_CHS "水平过扫描(仅在352宽度模式下生效)"
4259-
#define PCE_FAST_HOVERSCAN_INFO_0_CHS "选择要显示的最大图像宽度,超出设定值的图像将从右侧被裁减(针对宽度为352px的游戏)"
4260-
#define OPTION_VAL_352_CHS "352 (默认)"
4261-
#define PCE_FAST_INITIAL_SCANLINE_LABEL_CHS "初始扫描线"
4262-
#define PCE_FAST_INITIAL_SCANLINE_INFO_0_CHS "扫描线渲染的上界,超出设定值的部分将从图像顶部被裁剪"
4263-
#define OPTION_VAL_3_CHS "3 (默认)"
4264-
#define PCE_FAST_LAST_SCANLINE_LABEL_CHS "终末扫描线"
4265-
#define PCE_FAST_LAST_SCANLINE_INFO_0_CHS "扫描线渲染的下界,超出设定值的部分将从图像底部被裁剪"
4266-
#define OPTION_VAL_242_CHS "242 (默认)"
4267-
#define PCE_FAST_SOUND_CHANNEL_0_VOLUME_LABEL_CHS "PSG音频通道0的音量百分数"
4268-
#define PCE_FAST_SOUND_CHANNEL_0_VOLUME_INFO_0_CHS "设置PSG音频通道0的音量"
4269-
#define PCE_FAST_SOUND_CHANNEL_1_VOLUME_LABEL_CHS "PSG音频通道1的音量百分数"
4270-
#define PCE_FAST_SOUND_CHANNEL_1_VOLUME_INFO_0_CHS "设置PSG音频通道1的音量"
4271-
#define PCE_FAST_SOUND_CHANNEL_2_VOLUME_LABEL_CHS "PSG音频通道2的音量百分数"
4272-
#define PCE_FAST_SOUND_CHANNEL_2_VOLUME_INFO_0_CHS "设置PSG音频通道2的音量"
4273-
#define PCE_FAST_SOUND_CHANNEL_3_VOLUME_LABEL_CHS "PSG音频通道3的音量百分数"
4274-
#define PCE_FAST_SOUND_CHANNEL_3_VOLUME_INFO_0_CHS "设置PSG音频通道3的音量"
4275-
#define PCE_FAST_SOUND_CHANNEL_4_VOLUME_LABEL_CHS "PSG音频通道4的音量百分数"
4276-
#define PCE_FAST_SOUND_CHANNEL_4_VOLUME_INFO_0_CHS "设置PSG音频通道4的音量"
4277-
#define PCE_FAST_SOUND_CHANNEL_5_VOLUME_LABEL_CHS "PSG音频通道5的音量百分数"
4278-
#define PCE_FAST_SOUND_CHANNEL_5_VOLUME_INFO_0_CHS "设置PSG音频通道5的音量"
4255+
#define PCE_FAST_FRAMESKIP_THRESHOLD_LABEL_CHS "跳帧阈值 (%)"
4256+
#define PCE_FAST_FRAMESKIP_THRESHOLD_INFO_0_CHS "当“跳帧”设为“手动”时,此值设定音频缓冲区占用率的阈值(百分比),低于该值时将跳过帧。数值越高,跳帧越频繁,可降低爆音风险。"
4257+
#define OPTION_VAL_33_CHS "33(默认)"
4258+
#define PCE_FAST_HOVERSCAN_LABEL_CHS "水平过扫描(仅限 352 像素宽模式)"
4259+
#define PCE_FAST_HOVERSCAN_INFO_0_CHS "设置最大显示图像宽度。数值越低,画面右侧裁剪越多(适用于 352 像素宽的游戏)。"
4260+
#define OPTION_VAL_352_CHS "352(默认)"
4261+
#define PCE_FAST_INITIAL_SCANLINE_LABEL_CHS "起始扫描线"
4262+
#define PCE_FAST_INITIAL_SCANLINE_INFO_0_CHS "首条渲染的扫描线。数值越高,画面顶部裁剪越多。"
4263+
#define OPTION_VAL_3_CHS "3(默认)"
4264+
#define PCE_FAST_LAST_SCANLINE_LABEL_CHS "末尾扫描线"
4265+
#define PCE_FAST_LAST_SCANLINE_INFO_0_CHS "末条渲染的扫描线。数值越低,画面底部裁剪越多。"
4266+
#define OPTION_VAL_242_CHS "242(默认)"
4267+
#define PCE_FAST_SOUND_CHANNEL_0_VOLUME_LABEL_CHS "PSG 音频通道 0 音量 %"
4268+
#define PCE_FAST_SOUND_CHANNEL_0_VOLUME_INFO_0_CHS "调整 PSG 音频通道 0 的音量。"
4269+
#define PCE_FAST_SOUND_CHANNEL_1_VOLUME_LABEL_CHS "PSG 音频通道 1 音量 %"
4270+
#define PCE_FAST_SOUND_CHANNEL_1_VOLUME_INFO_0_CHS "调整 PSG 音频通道 1 的音量。"
4271+
#define PCE_FAST_SOUND_CHANNEL_2_VOLUME_LABEL_CHS "PSG 音频通道 2 音量 %"
4272+
#define PCE_FAST_SOUND_CHANNEL_2_VOLUME_INFO_0_CHS "调整 PSG 音频通道 2 的音量。"
4273+
#define PCE_FAST_SOUND_CHANNEL_3_VOLUME_LABEL_CHS "PSG 音频通道 3 音量 %"
4274+
#define PCE_FAST_SOUND_CHANNEL_3_VOLUME_INFO_0_CHS "调整 PSG 音频通道 3 的音量。"
4275+
#define PCE_FAST_SOUND_CHANNEL_4_VOLUME_LABEL_CHS "PSG 音频通道 4 音量 %"
4276+
#define PCE_FAST_SOUND_CHANNEL_4_VOLUME_INFO_0_CHS "调整 PSG 音频通道 4 的音量。"
4277+
#define PCE_FAST_SOUND_CHANNEL_5_VOLUME_LABEL_CHS "PSG 音频通道 5 音量 %"
4278+
#define PCE_FAST_SOUND_CHANNEL_5_VOLUME_INFO_0_CHS "调整 PSG 音频通道 5 的音量。"
42794279
#define PCE_FAST_MOUSE_SENSITIVITY_LABEL_CHS "鼠标灵敏度"
4280-
#define PCE_FAST_MOUSE_SENSITIVITY_INFO_0_CHS "更高的值将使鼠标光标移动更快。"
4280+
#define PCE_FAST_MOUSE_SENSITIVITY_INFO_0_CHS "数值越高,鼠标指针移动越快。"
42814281
#define OPTION_VAL_0_25_CHS NULL
42824282
#define OPTION_VAL_0_50_CHS NULL
42834283
#define OPTION_VAL_0_75_CHS NULL
@@ -4298,55 +4298,55 @@ struct retro_core_options_v2 options_ca = {
42984298
#define OPTION_VAL_4_50_CHS NULL
42994299
#define OPTION_VAL_4_75_CHS NULL
43004300
#define OPTION_VAL_5_00_CHS NULL
4301-
#define PCE_FAST_DISABLE_SOFTRESET_LABEL_CHS "禁用软重置快捷键(即RUN+SELECT组合键)"
4302-
#define PCE_FAST_DISABLE_SOFTRESET_INFO_0_CHS "当同时按下 RUN 和 SELECT两个按键时,暂时禁用两个按键而不是触发软重置。"
4303-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P1_LABEL_CHS "P1 默认Joypad 类型"
4304-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P1_INFO_0_CHS "选择端口 1 手柄默认为 2 键或 6键。 此选项仅在核心启动时应用,如果您想要在内容运行时切换,请使用“模式切换”按钮。 注意:6键手柄在不兼容的游戏中可能会有一些意想不到的行为。"
4305-
#define OPTION_VAL_2_BUTTONS_CHS "2键"
4306-
#define OPTION_VAL_6_BUTTONS_CHS "6键"
4307-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P2_LABEL_CHS "P1 默认Joypad 类型"
4308-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P2_INFO_0_CHS "选择端口 2 手柄默认为 2 6 按钮。此选项仅在核心启动时应用,如果您想在内容运行时切换,请使用 \"模式切换 \"按钮。注意:在不兼容的游戏中,6 按钮手柄可能会有奇怪的行为。"
4309-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P3_LABEL_CHS "P3 默认手柄类型"
4310-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P3_INFO_0_CHS "选择端口 3 手柄默认为 2 键还是 6 键。该选项仅在核心启动时应用,如果您想在内容运行时切换,请使用 \"模式切换 \"按钮。注意:在不兼容的游戏中,6 按钮手柄可能会有奇怪的行为。"
4311-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P4_LABEL_CHS "P4 默认手柄类型"
4312-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P4_INFO_0_CHS "选择端口 4 手柄默认为 2 键还是 6 键。此选项仅在核心启动时应用,如果您想在内容运行时切换,请使用 \"模式切换 \"按钮。注意:在不兼容的游戏中,6 按钮手柄可能会有奇怪的行为。"
4313-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P5_LABEL_CHS "P5 默认手柄类型"
4314-
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P5_INFO_0_CHS "选择端口 5 手柄默认为 2 键还是 6 键。此选项仅在核心启动时应用,如果您想在内容运行时切换,请使用 \"模式切换 \"按钮。注意:在不兼容的游戏中,6 按钮手柄可能会有奇怪的行为。"
4315-
#define PCE_FAST_TURBO_TOGGLING_LABEL_CHS "连发切换"
4316-
#define PCE_FAST_TURBO_TOGGLING_INFO_0_CHS "启用连发切换开关(按键III和IV)"
4317-
#define PCE_FAST_TURBO_TOGGLE_HOTKEY_LABEL_CHS "备用连发热键"
4318-
#define PCE_FAST_TURBO_TOGGLE_HOTKEY_INFO_0_CHS "将RetroPad虚拟控制器的L3/R3按键指定为连发切换热键,而不是按键III和IV。仅在没有给L3/R3按钮分配任何功能的情况下才起作用。在切换到6键控制器模式时,你可以用它来避免重新设置按钮III和IV。"
4301+
#define PCE_FAST_DISABLE_SOFTRESET_LABEL_CHS "禁用软重置(RUN + SELECT)"
4302+
#define PCE_FAST_DISABLE_SOFTRESET_INFO_0_CHS " RUN 与 SELECT 同时按下时,临时禁用这两个按键,而非触发重置。"
4303+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P1_LABEL_CHS "玩家 1 默认手柄类型"
4304+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P1_INFO_0_CHS "设置 1 号手柄端口默认使用 2 键还是 6 键手柄。此选项仅在核心启动时生效;若需在游戏运行中切换,请使用“模式切换”按键。注意:6 键手柄在不兼容的游戏中可能出现异常行为。"
4305+
#define OPTION_VAL_2_BUTTONS_CHS "2 键"
4306+
#define OPTION_VAL_6_BUTTONS_CHS "6 键"
4307+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P2_LABEL_CHS "玩家 2 默认手柄类型"
4308+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P2_INFO_0_CHS "设置 2 号手柄端口默认使用 2 键还是 6 键手柄。此选项仅在核心启动时生效;若需在游戏运行中切换,请使用模式切换”按键。注意:6 键手柄在不兼容的游戏中可能出现异常行为。"
4309+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P3_LABEL_CHS "玩家 3 默认手柄类型"
4310+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P3_INFO_0_CHS "设置 3 号手柄端口默认使用 2 键还是 6 键手柄。此选项仅在核心启动时生效;若需在游戏运行中切换,请使用模式切换”按键。注意:6 键手柄在不兼容的游戏中可能出现异常行为。"
4311+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P4_LABEL_CHS "玩家 4 默认手柄类型"
4312+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P4_INFO_0_CHS "设置 4 号手柄端口默认使用 2 键还是 6 键手柄。此选项仅在核心启动时生效;若需在游戏运行中切换,请使用模式切换”按键。注意:6 键手柄在不兼容的游戏中可能出现异常行为。"
4313+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P5_LABEL_CHS "玩家 5 默认手柄类型"
4314+
#define PCE_FAST_DEFAULT_JOYPAD_TYPE_P5_INFO_0_CHS "设置 5 号手柄端口默认使用 2 键还是 6 键手柄。此选项仅在核心启动时生效;若需在游戏运行中切换,请使用模式切换”按键。注意:6 键手柄在不兼容的游戏中可能出现异常行为。"
4315+
#define PCE_FAST_TURBO_TOGGLING_LABEL_CHS "涡轮连发切换"
4316+
#define PCE_FAST_TURBO_TOGGLING_INFO_0_CHS "启用连发切换热键(III 和 IV 键)。"
4317+
#define PCE_FAST_TURBO_TOGGLE_HOTKEY_LABEL_CHS "备用涡轮连发热键"
4318+
#define PCE_FAST_TURBO_TOGGLE_HOTKEY_INFO_0_CHS "将 RetroPad 的 L3/R3 按钮设为涡轮连发切换热键,替代 III 和 IV 键。仅当 L3/R3 未被其他功能占用时有效。启用此选项后,在切换至 6 键手柄模式时,可避免重新映射 III 和 IV 键。"
43194319
#define PCE_FAST_TURBO_DELAY_LABEL_CHS "连发延迟"
4320-
#define PCE_FAST_TURBO_DELAY_INFO_0_CHS "设置连发两次触发间的间隔(单位为帧)"
4321-
#define PCE_FAST_CDIMAGECACHE_LABEL_CHS "启用CD光盘缓存(重启以生效)"
4322-
#define PCE_FAST_CDIMAGECACHE_INFO_0_CHS "在启动时将完整的镜像加载到内存中,以增加启动时间为代价,或许能减少游戏中的加载时间。"
4323-
#define PCE_FAST_CDBIOS_LABEL_CHS "设置CD的BIOS(重启以生效)"
4324-
#define PCE_FAST_CDBIOS_INFO_0_CHS "大部分的游戏可以在BIOS“System Card 3”上运行,但是一些未经授权的游戏需要“Games Express”"
4320+
#define PCE_FAST_TURBO_DELAY_INFO_0_CHS "调整涡轮流发射间隔(以帧为单位)。"
4321+
#define PCE_FAST_CDIMAGECACHE_LABEL_CHS "CD 镜像缓存(需重启)"
4322+
#define PCE_FAST_CDIMAGECACHE_INFO_0_CHS "启动时将完整镜像载入内存。可能减少游戏内加载时间,但会延长初始启动时间。"
4323+
#define PCE_FAST_CDBIOS_LABEL_CHS "CD BIOS(需重启)"
4324+
#define PCE_FAST_CDBIOS_INFO_0_CHS "大多数游戏可使用“System Card 3”运行;多款非授权游戏需使用“Games Express”"
43254325
#define OPTION_VAL_GAMES_EXPRESS_CHS NULL
43264326
#define OPTION_VAL_SYSTEM_CARD_1_CHS NULL
43274327
#define OPTION_VAL_SYSTEM_CARD_2_CHS NULL
43284328
#define OPTION_VAL_SYSTEM_CARD_3_CHS NULL
4329-
#define OPTION_VAL_SYSTEM_CARD_2_US_CHS NULL
4330-
#define OPTION_VAL_SYSTEM_CARD_3_US_CHS NULL
4331-
#define PCE_FAST_CDSPEED_LABEL_CHS "CD 加载速度"
4332-
#define PCE_FAST_CDSPEED_LABEL_CAT_CHS "CD 加载速度"
4333-
#define PCE_FAST_CDSPEED_INFO_0_CHS "较高的数值可以加快加载速度,但会使一些游戏出现问题。"
4334-
#define OPTION_VAL_1_CHS "1倍"
4335-
#define OPTION_VAL_2_CHS "2倍"
4336-
#define OPTION_VAL_4_CHS "4倍"
4337-
#define OPTION_VAL_8_CHS "8倍"
4338-
#define PCE_FAST_ADPCMVOLUME_LABEL_CHS "(CD) ADPCM 音量百分比"
4339-
#define PCE_FAST_ADPCMVOLUME_LABEL_CAT_CHS "ADPCM 音量百分比"
4340-
#define PCE_FAST_ADPCMVOLUME_INFO_0_CHS "仅CD游戏生效。将此音量控制设置得太高可能会导致采样削波。"
4341-
#define PCE_FAST_ADPCMVOLUME_INFO_1_CHS "将此音量控制设置得太高可能会导致采样削波。"
4342-
#define PCE_FAST_CDDAVOLUME_LABEL_CHS "(CD) CDDA 音量百分比"
4343-
#define PCE_FAST_CDDAVOLUME_LABEL_CAT_CHS "CDDA 音量百分比"
4344-
#define PCE_FAST_CDPSGVOLUME_LABEL_CHS "(CD) PSG 音量百分比"
4345-
#define PCE_FAST_CDPSGVOLUME_LABEL_CAT_CHS "PSG 音量百分比"
4346-
#define PCE_FAST_NOSPRITELIMIT_LABEL_CHS "解除符号限制"
4347-
#define PCE_FAST_NOSPRITELIMIT_INFO_0_CHS "移除每条扫描线16个符号的硬件限制。警告!可能会导致某些游戏的显示问题。"
4348-
#define PCE_FAST_OCMULTIPLIER_LABEL_CHS "CPU超频倍率(重启以生效)"
4349-
#define PCE_FAST_OCMULTIPLIER_INFO_0_CHS "更高的值可以减少游戏中的降速。注意!可能导致故障和崩溃。"
4329+
#define OPTION_VAL_SYSTEM_CARD_2_US_CHS "System Card 2(美版)"
4330+
#define OPTION_VAL_SYSTEM_CARD_3_US_CHS "System Card 3(美版)"
4331+
#define PCE_FAST_CDSPEED_LABEL_CHS "(CD)CD 读取速度"
4332+
#define PCE_FAST_CDSPEED_LABEL_CAT_CHS "CD 读取速度"
4333+
#define PCE_FAST_CDSPEED_INFO_0_CHS "较高的值可加快加载速度,但可能导致少数游戏出现问题。"
4334+
#define OPTION_VAL_1_CHS NULL
4335+
#define OPTION_VAL_2_CHS NULL
4336+
#define OPTION_VAL_4_CHS NULL
4337+
#define OPTION_VAL_8_CHS NULL
4338+
#define PCE_FAST_ADPCMVOLUME_LABEL_CHS "(CD)ADPCM 音量 %"
4339+
#define PCE_FAST_ADPCMVOLUME_LABEL_CAT_CHS "ADPCM 音量 %"
4340+
#define PCE_FAST_ADPCMVOLUME_INFO_0_CHS "仅适用于 CD 游戏。音量设置过高可能导致音频削波(失真)。"
4341+
#define PCE_FAST_ADPCMVOLUME_INFO_1_CHS "音量设置过高可能导致音频削波(失真)。"
4342+
#define PCE_FAST_CDDAVOLUME_LABEL_CHS "(CD)CDDA 音量 %"
4343+
#define PCE_FAST_CDDAVOLUME_LABEL_CAT_CHS "CDDA 音量 %"
4344+
#define PCE_FAST_CDPSGVOLUME_LABEL_CHS "(CD)PSG 音量 %"
4345+
#define PCE_FAST_CDPSGVOLUME_LABEL_CAT_CHS "PSG 音量 %"
4346+
#define PCE_FAST_NOSPRITELIMIT_LABEL_CHS "取消精灵数量限制"
4347+
#define PCE_FAST_NOSPRITELIMIT_INFO_0_CHS "取消每扫描线最多 16 个精灵的硬件限制。警告:可能导致部分游戏出现图像异常。"
4348+
#define PCE_FAST_OCMULTIPLIER_LABEL_CHS "CPU 超频倍率(需重启)"
4349+
#define PCE_FAST_OCMULTIPLIER_INFO_0_CHS "提高数值可减轻游戏卡顿。警告:可能导致异常或崩溃。"
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43514351
struct retro_core_option_v2_category option_cats_chs[] = {
43524352
{

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